mirror of
https://github.com/godotengine/godot.git
synced 2025-12-08 06:09:55 +00:00
fixed incorrect mesh normals in shaders
This commit is contained in:
parent
879aac9db4
commit
75ba0a7957
4 changed files with 4 additions and 4 deletions
|
|
@ -102,7 +102,7 @@ vec3 oct_to_vec3(vec2 e) {
|
|||
vec3 v = vec3(e.xy, 1.0 - abs(e.x) - abs(e.y));
|
||||
float t = max(-v.z, 0.0);
|
||||
v.xy += t * -sign(v.xy);
|
||||
return v;
|
||||
return normalize(v);
|
||||
}
|
||||
|
||||
#ifdef USE_INSTANCING
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue