C#: Ignore property indexers and report if exported

Ignore property indexers since they are unsupported and report a
diagnostic if an user tries to export it.
This commit is contained in:
Raul Santos 2022-08-28 18:16:57 +02:00
parent f38ea254f3
commit 761e2b1a65
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4 changed files with 36 additions and 3 deletions

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@ -134,6 +134,12 @@ namespace Godot.SourceGenerators
continue;
}
if (property.IsIndexer)
{
Common.ReportExportedMemberIsIndexer(context, property);
continue;
}
// TODO: We should still restore read-only properties after reloading assembly. Two possible ways: reflection or turn RestoreGodotObjectData into a constructor overload.
// Ignore properties without a getter or without a setter. Godot properties must be both readable and writable.
if (property.IsWriteOnly)
@ -148,7 +154,6 @@ namespace Godot.SourceGenerators
continue;
}
var propertyType = property.Type;
var marshalType = MarshalUtils.ConvertManagedTypeToMarshalType(propertyType, typeCache);