Cleanup after @reduz :)

Fixes #25172.
This commit is contained in:
Rémi Verschelde 2019-01-21 11:12:51 +01:00
parent bef383985e
commit 769341e180
4 changed files with 0 additions and 9 deletions

View file

@ -165,10 +165,8 @@ uniform int spot_light_count;
out vec4 diffuse_light_interp;
out vec4 specular_light_interp;
void light_compute(vec3 N, vec3 L, vec3 V, vec3 light_color, float roughness, inout vec3 diffuse, inout vec3 specular) {
float NdotL = dot(N, L);
float cNdotL = max(NdotL, 0.0); // clamped NdotL
float NdotV = dot(N, V);
@ -225,8 +223,6 @@ void light_compute(vec3 N, vec3 L, vec3 V, vec3 light_color, float roughness, in
specular += specular_brdf_NL * light_color * (1.0 / M_PI);
}
}
void light_process_omni(int idx, vec3 vertex, vec3 eye_vec, vec3 normal, float roughness, inout vec3 diffuse, inout vec3 specular) {