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Use Callable in Area monitor callback
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parent
455e027725
commit
770e3a8e51
22 changed files with 194 additions and 214 deletions
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@ -52,11 +52,9 @@ class GodotArea2D : public GodotCollisionObject2D {
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int priority = 0;
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bool monitorable = false;
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ObjectID monitor_callback_id;
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StringName monitor_callback_method;
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Callable monitor_callback;
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ObjectID area_monitor_callback_id;
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StringName area_monitor_callback_method;
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Callable area_monitor_callback;
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SelfList<GodotArea2D> monitor_query_list;
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SelfList<GodotArea2D> moved_list;
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@ -99,11 +97,11 @@ class GodotArea2D : public GodotCollisionObject2D {
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void _queue_monitor_update();
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public:
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void set_monitor_callback(ObjectID p_id, const StringName &p_method);
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_FORCE_INLINE_ bool has_monitor_callback() const { return monitor_callback_id.is_valid(); }
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void set_monitor_callback(const Callable &p_callback);
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_FORCE_INLINE_ bool has_monitor_callback() const { return !monitor_callback.is_null(); }
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void set_area_monitor_callback(ObjectID p_id, const StringName &p_method);
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_FORCE_INLINE_ bool has_area_monitor_callback() const { return area_monitor_callback_id.is_valid(); }
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void set_area_monitor_callback(const Callable &p_callback);
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_FORCE_INLINE_ bool has_area_monitor_callback() const { return !area_monitor_callback.is_null(); }
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_FORCE_INLINE_ void add_body_to_query(GodotBody2D *p_body, uint32_t p_body_shape, uint32_t p_area_shape);
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_FORCE_INLINE_ void remove_body_from_query(GodotBody2D *p_body, uint32_t p_body_shape, uint32_t p_area_shape);
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