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Fix Camera3D::project_position() when depth=zfar
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3dbef70d17
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2 changed files with 11 additions and 2 deletions
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@ -528,9 +528,12 @@ Vector3 Camera3D::project_position(const Point2 &p_point, real_t p_z_depth) cons
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}
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Size2 viewport_size = get_viewport()->get_visible_rect().size;
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Projection cm = _get_camera_projection(p_z_depth);
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Projection cm = _get_camera_projection(_near);
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Vector2 vp_he = cm.get_viewport_half_extents();
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Plane z_slice(Vector3(0, 0, 1), -p_z_depth);
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Vector3 res;
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z_slice.intersect_3(cm.get_projection_plane(Projection::Planes::PLANE_RIGHT), cm.get_projection_plane(Projection::Planes::PLANE_TOP), &res);
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Vector2 vp_he(res.x, res.y);
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Vector2 point;
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point.x = (p_point.x / viewport_size.x) * 2.0 - 1.0;
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@ -231,10 +231,13 @@ TEST_CASE("[SceneTree][Camera3D] Project/Unproject position") {
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test_camera->set_orthogonal(5.0f, 0.5f, 1000.0f);
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// Center.
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CHECK(test_camera->project_position(Vector2(200, 100), 0.5f).is_equal_approx(Vector3(0, 0, -0.5f)));
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CHECK(test_camera->project_position(Vector2(200, 100), test_camera->get_far()).is_equal_approx(Vector3(0, 0, -test_camera->get_far())));
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// Top left.
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CHECK(test_camera->project_position(Vector2(0, 0), 1.5f).is_equal_approx(Vector3(-5.0f, 2.5f, -1.5f)));
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CHECK(test_camera->project_position(Vector2(0, 0), test_camera->get_near()).is_equal_approx(Vector3(-5.0f, 2.5f, -test_camera->get_near())));
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// Bottom right.
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CHECK(test_camera->project_position(Vector2(400, 200), 5.0f).is_equal_approx(Vector3(5.0f, -2.5f, -5.0f)));
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CHECK(test_camera->project_position(Vector2(400, 200), test_camera->get_far()).is_equal_approx(Vector3(5.0f, -2.5f, -test_camera->get_far())));
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}
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SUBCASE("Perspective projection") {
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@ -242,12 +245,15 @@ TEST_CASE("[SceneTree][Camera3D] Project/Unproject position") {
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// Center.
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CHECK(test_camera->project_position(Vector2(200, 100), 0.5f).is_equal_approx(Vector3(0, 0, -0.5f)));
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CHECK(test_camera->project_position(Vector2(200, 100), 100.0f).is_equal_approx(Vector3(0, 0, -100.0f)));
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CHECK(test_camera->project_position(Vector2(200, 100), test_camera->get_far()).is_equal_approx(Vector3(0, 0, -1.0f) * test_camera->get_far()));
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// 3/4th way to Top left.
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CHECK(test_camera->project_position(Vector2(100, 50), 0.5f).is_equal_approx(Vector3(-SQRT3 * 0.5f, SQRT3 * 0.25f, -0.5f)));
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CHECK(test_camera->project_position(Vector2(100, 50), 1.0f).is_equal_approx(Vector3(-SQRT3, SQRT3 * 0.5f, -1.0f)));
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CHECK(test_camera->project_position(Vector2(100, 50), test_camera->get_near()).is_equal_approx(Vector3(-SQRT3, SQRT3 * 0.5f, -1.0f) * test_camera->get_near()));
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// 3/4th way to Bottom right.
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CHECK(test_camera->project_position(Vector2(300, 150), 0.5f).is_equal_approx(Vector3(SQRT3 * 0.5f, -SQRT3 * 0.25f, -0.5f)));
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CHECK(test_camera->project_position(Vector2(300, 150), 1.0f).is_equal_approx(Vector3(SQRT3, -SQRT3 * 0.5f, -1.0f)));
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CHECK(test_camera->project_position(Vector2(300, 150), test_camera->get_far()).is_equal_approx(Vector3(SQRT3, -SQRT3 * 0.5f, -1.0f) * test_camera->get_far()));
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}
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}
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