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Fix drawing of viewports without swapping buffers
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4 changed files with 13 additions and 9 deletions
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@ -88,7 +88,7 @@ void RenderingServerDefault::_draw(bool p_swap_buffers, double frame_step) {
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RSG::scene->render_probes();
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RSG::viewport->draw_viewports();
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RSG::viewport->draw_viewports(p_swap_buffers);
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RSG::canvas_render->update();
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if (OS::get_singleton()->get_current_rendering_driver_name() != "opengl3" && OS::get_singleton()->get_current_rendering_driver_name() != "opengl3_angle") {
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