Fix drawing of viewports without swapping buffers

This commit is contained in:
Pedro J. Estébanez 2023-08-23 18:45:11 +02:00
parent a2f90d565a
commit 77d8372285
4 changed files with 13 additions and 9 deletions

View file

@ -88,7 +88,7 @@ void RenderingServerDefault::_draw(bool p_swap_buffers, double frame_step) {
RSG::scene->render_probes();
RSG::viewport->draw_viewports();
RSG::viewport->draw_viewports(p_swap_buffers);
RSG::canvas_render->update();
if (OS::get_singleton()->get_current_rendering_driver_name() != "opengl3" && OS::get_singleton()->get_current_rendering_driver_name() != "opengl3_angle") {