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Mono/C#: Add iOS support
Right now, games only work on devices when exported with FullAOT+Interpreter. There are some issues left that need to addressed for FullAOT alone. Right now, it's giving issues with the Godot.NativeCalls static constructor.
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@ -763,7 +763,7 @@ bool CSharpLanguage::is_assembly_reloading_needed() {
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if (proj_assembly) {
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String proj_asm_path = proj_assembly->get_path();
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if (!FileAccess::exists(proj_assembly->get_path())) {
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if (!FileAccess::exists(proj_asm_path)) {
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// Maybe it wasn't loaded from the default path, so check this as well
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proj_asm_path = GodotSharpDirs::get_res_temp_assemblies_dir().plus_file(appname_safe);
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if (!FileAccess::exists(proj_asm_path))
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