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Capitalize global navigation constants
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parent
1a1cc0f7b0
commit
783728fcb4
13 changed files with 37 additions and 37 deletions
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@ -79,7 +79,7 @@ void NavMap3D::set_cell_size(real_t p_cell_size) {
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if (cell_size == p_cell_size) {
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return;
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}
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cell_size = MAX(p_cell_size, NavigationDefaults3D::navmesh_cell_size_min);
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cell_size = MAX(p_cell_size, NavigationDefaults3D::NAV_MESH_CELL_SIZE_MIN);
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_update_merge_rasterizer_cell_dimensions();
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map_settings_dirty = true;
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}
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@ -88,7 +88,7 @@ void NavMap3D::set_cell_height(real_t p_cell_height) {
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if (cell_height == p_cell_height) {
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return;
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}
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cell_height = MAX(p_cell_height, NavigationDefaults3D::navmesh_cell_size_min);
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cell_height = MAX(p_cell_height, NavigationDefaults3D::NAV_MESH_CELL_SIZE_MIN);
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_update_merge_rasterizer_cell_dimensions();
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map_settings_dirty = true;
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}
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@ -97,7 +97,7 @@ void NavMap3D::set_merge_rasterizer_cell_scale(float p_value) {
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if (merge_rasterizer_cell_scale == p_value) {
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return;
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}
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merge_rasterizer_cell_scale = MAX(p_value, NavigationDefaults3D::navmesh_cell_size_min);
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merge_rasterizer_cell_scale = MAX(p_value, NavigationDefaults3D::NAV_MESH_CELL_SIZE_MIN);
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_update_merge_rasterizer_cell_dimensions();
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map_settings_dirty = true;
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}
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@ -55,8 +55,8 @@ class NavMap3D : public NavRid3D {
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/// To find the polygons edges the vertices are displaced in a grid where
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/// each cell has the following cell_size and cell_height.
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real_t cell_size = NavigationDefaults3D::navmesh_cell_size;
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real_t cell_height = NavigationDefaults3D::navmesh_cell_height;
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real_t cell_size = NavigationDefaults3D::NAV_MESH_CELL_SIZE;
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real_t cell_height = NavigationDefaults3D::NAV_MESH_CELL_HEIGHT;
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// For the inter-region merging to work, internal rasterization is performed.
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Vector3 merge_rasterizer_cell_size = Vector3(cell_size, cell_height, cell_size);
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@ -66,10 +66,10 @@ class NavMap3D : public NavRid3D {
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bool use_edge_connections = true;
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/// This value is used to detect the near edges to connect.
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real_t edge_connection_margin = NavigationDefaults3D::edge_connection_margin;
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real_t edge_connection_margin = NavigationDefaults3D::EDGE_CONNECTION_MARGIN;
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/// This value is used to limit how far links search to find polygons to connect to.
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real_t link_connection_radius = NavigationDefaults3D::link_connection_radius;
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real_t link_connection_radius = NavigationDefaults3D::LINK_CONNECTION_RADIUS;
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bool map_settings_dirty = true;
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