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Add an ObjectDB Profiling Tool
A new tab is added to the debugger that can help profile a game's memory usage. Specifically, this lets you save a snapshot of all the objects in a running game's ObjectDB to disk. It then lets you view the snapshot and diff two snapshots against each other. This is meant to work similarly to Chrome's heap snapshot tool or Unity's memory profiler.
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40 changed files with 4262 additions and 109 deletions
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editor/editor_json_visualizer.cpp
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130
editor/editor_json_visualizer.cpp
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/**************************************************************************/
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/* editor_json_visualizer.cpp */
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/**************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/**************************************************************************/
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/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
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/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/**************************************************************************/
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#include "editor_json_visualizer.h"
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#include "editor/editor_settings.h"
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#include "editor/editor_string_names.h"
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#include "editor/themes/editor_scale.h"
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#include "scene/gui/text_edit.h"
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#include "servers/rendering/shader_language.h"
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EditorJsonVisualizerSyntaxHighlighter::EditorJsonVisualizerSyntaxHighlighter(const List<String> &p_keywords) {
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set_number_color(EDITOR_GET("text_editor/theme/highlighting/number_color"));
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set_symbol_color(EDITOR_GET("text_editor/theme/highlighting/symbol_color"));
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set_function_color(EDITOR_GET("text_editor/theme/highlighting/function_color"));
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set_member_variable_color(EDITOR_GET("text_editor/theme/highlighting/member_variable_color"));
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clear_keyword_colors();
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const Color keyword_color = EDITOR_GET("text_editor/theme/highlighting/keyword_color");
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const Color control_flow_keyword_color = EDITOR_GET("text_editor/theme/highlighting/control_flow_keyword_color");
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for (const String &keyword : p_keywords) {
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if (ShaderLanguage::is_control_flow_keyword(keyword)) {
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add_keyword_color(keyword, control_flow_keyword_color);
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} else {
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add_keyword_color(keyword, keyword_color);
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}
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}
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// Colorize comments.
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const Color comment_color = EDITOR_GET("text_editor/theme/highlighting/comment_color");
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clear_color_regions();
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add_color_region("/*", "*/", comment_color, false);
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add_color_region("//", "", comment_color, true);
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// Colorize preprocessor statements.
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const Color user_type_color = EDITOR_GET("text_editor/theme/highlighting/user_type_color");
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add_color_region("#", "", user_type_color, true);
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set_uint_suffix_enabled(true);
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}
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void EditorJsonVisualizer::load_theme(Ref<EditorJsonVisualizerSyntaxHighlighter> p_syntax_highlighter) {
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set_editable(false);
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set_syntax_highlighter(p_syntax_highlighter);
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add_theme_font_override(SceneStringName(font), get_theme_font("source", EditorStringName(EditorFonts)));
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add_theme_font_size_override(SceneStringName(font_size), get_theme_font_size("source_size", EditorStringName(EditorFonts)));
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add_theme_constant_override("line_spacing", EDITOR_GET("text_editor/appearance/whitespace/line_spacing"));
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// Appearance: Caret
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set_caret_type((TextEdit::CaretType)EDITOR_GET("text_editor/appearance/caret/type").operator int());
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set_caret_blink_enabled(EDITOR_GET("text_editor/appearance/caret/caret_blink"));
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set_caret_blink_interval(EDITOR_GET("text_editor/appearance/caret/caret_blink_interval"));
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set_highlight_current_line(EDITOR_GET("text_editor/appearance/caret/highlight_current_line"));
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set_highlight_all_occurrences(EDITOR_GET("text_editor/appearance/caret/highlight_all_occurrences"));
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// Appearance: Gutters
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set_draw_line_numbers(EDITOR_GET("text_editor/appearance/gutters/show_line_numbers"));
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set_line_numbers_zero_padded(EDITOR_GET("text_editor/appearance/gutters/line_numbers_zero_padded"));
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// Appearance: Minimap
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set_draw_minimap(EDITOR_GET("text_editor/appearance/minimap/show_minimap"));
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set_minimap_width((int)EDITOR_GET("text_editor/appearance/minimap/minimap_width") * EDSCALE);
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// Appearance: Lines
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set_line_folding_enabled(EDITOR_GET("text_editor/appearance/lines/code_folding"));
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set_draw_fold_gutter(EDITOR_GET("text_editor/appearance/lines/code_folding"));
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set_line_wrapping_mode((TextEdit::LineWrappingMode)EDITOR_GET("text_editor/appearance/lines/word_wrap").operator int());
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set_autowrap_mode((TextServer::AutowrapMode)EDITOR_GET("text_editor/appearance/lines/autowrap_mode").operator int());
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// Appearance: Whitespace
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set_draw_tabs(EDITOR_GET("text_editor/appearance/whitespace/draw_tabs"));
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set_draw_spaces(EDITOR_GET("text_editor/appearance/whitespace/draw_spaces"));
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add_theme_constant_override("line_spacing", EDITOR_GET("text_editor/appearance/whitespace/line_spacing"));
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// Behavior: Navigation
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set_scroll_past_end_of_file_enabled(EDITOR_GET("text_editor/behavior/navigation/scroll_past_end_of_file"));
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set_smooth_scroll_enabled(EDITOR_GET("text_editor/behavior/navigation/smooth_scrolling"));
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set_v_scroll_speed(EDITOR_GET("text_editor/behavior/navigation/v_scroll_speed"));
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set_drag_and_drop_selection_enabled(EDITOR_GET("text_editor/behavior/navigation/drag_and_drop_selection"));
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// Behavior: Indent
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set_indent_size(EDITOR_GET("text_editor/behavior/indent/size"));
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set_auto_indent_enabled(EDITOR_GET("text_editor/behavior/indent/auto_indent"));
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set_indent_wrapped_lines(EDITOR_GET("text_editor/behavior/indent/indent_wrapped_lines"));
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}
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void EditorJsonVisualizer::_notification(int p_what) {
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if (p_what == NOTIFICATION_THEME_CHANGED) {
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Ref<Font> source_font = get_theme_font("source", EditorStringName(EditorFonts));
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int source_font_size = get_theme_font_size("source_size", EditorStringName(EditorFonts));
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int line_spacing = EDITOR_GET("text_editor/theme/line_spacing");
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if (get_theme_font(SceneStringName(font)) != source_font) {
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add_theme_font_override(SceneStringName(font), source_font);
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}
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if (get_theme_font_size(SceneStringName(font_size)) != source_font_size) {
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add_theme_font_size_override(SceneStringName(font_size), source_font_size);
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}
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if (get_theme_constant("line_spacing") != line_spacing) {
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add_theme_constant_override("line_spacing", line_spacing);
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}
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}
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}
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