Add an ObjectDB Profiling Tool

A new tab is added to the debugger that can help profile a game's memory usage.

Specifically, this lets you save a snapshot of all the objects in a running
game's ObjectDB to disk. It then lets you view the snapshot and diff two
snapshots against each other. This is meant to work similarly to Chrome's
heap snapshot tool or Unity's memory profiler.
This commit is contained in:
Aleksander Litynski 2025-05-06 10:30:52 +02:00 committed by Mikael Hermansson
parent 4d1f26e1fd
commit 78f1543e35
40 changed files with 4262 additions and 109 deletions

View file

@ -37,40 +37,6 @@
#include "scene/gui/text_edit.h"
#include "servers/rendering/shader_language.h"
void EditorNativeShaderSourceVisualizer::_load_theme_settings() {
syntax_highlighter->set_number_color(EDITOR_GET("text_editor/theme/highlighting/number_color"));
syntax_highlighter->set_symbol_color(EDITOR_GET("text_editor/theme/highlighting/symbol_color"));
syntax_highlighter->set_function_color(EDITOR_GET("text_editor/theme/highlighting/function_color"));
syntax_highlighter->set_member_variable_color(EDITOR_GET("text_editor/theme/highlighting/member_variable_color"));
syntax_highlighter->clear_keyword_colors();
List<String> keywords;
ShaderLanguage::get_keyword_list(&keywords);
const Color keyword_color = EDITOR_GET("text_editor/theme/highlighting/keyword_color");
const Color control_flow_keyword_color = EDITOR_GET("text_editor/theme/highlighting/control_flow_keyword_color");
for (const String &keyword : keywords) {
if (ShaderLanguage::is_control_flow_keyword(keyword)) {
syntax_highlighter->add_keyword_color(keyword, control_flow_keyword_color);
} else {
syntax_highlighter->add_keyword_color(keyword, keyword_color);
}
}
// Colorize comments.
const Color comment_color = EDITOR_GET("text_editor/theme/highlighting/comment_color");
syntax_highlighter->clear_color_regions();
syntax_highlighter->add_color_region("/*", "*/", comment_color, false);
syntax_highlighter->add_color_region("//", "", comment_color, true);
// Colorize preprocessor statements.
const Color user_type_color = EDITOR_GET("text_editor/theme/highlighting/user_type_color");
syntax_highlighter->add_color_region("#", "", user_type_color, true);
syntax_highlighter->set_uint_suffix_enabled(true);
}
void EditorNativeShaderSourceVisualizer::_inspect_shader(RID p_shader) {
if (versions) {
memdelete(versions);
@ -79,7 +45,10 @@ void EditorNativeShaderSourceVisualizer::_inspect_shader(RID p_shader) {
RS::ShaderNativeSourceCode nsc = RS::get_singleton()->shader_get_native_source_code(p_shader);
_load_theme_settings();
List<String> keywords;
ShaderLanguage::get_keyword_list(&keywords);
Ref<EditorJsonVisualizerSyntaxHighlighter> syntax_highlighter;
syntax_highlighter.instantiate(keywords);
versions = memnew(TabContainer);
versions->set_tab_alignment(TabBar::ALIGNMENT_CENTER);
@ -93,50 +62,8 @@ void EditorNativeShaderSourceVisualizer::_inspect_shader(RID p_shader) {
vtab->set_h_size_flags(Control::SIZE_EXPAND_FILL);
versions->add_child(vtab);
for (int j = 0; j < nsc.versions[i].stages.size(); j++) {
CodeEdit *code_edit = memnew(CodeEdit);
code_edit->set_editable(false);
code_edit->set_syntax_highlighter(syntax_highlighter);
code_edit->add_theme_font_override(SceneStringName(font), get_theme_font("source", EditorStringName(EditorFonts)));
code_edit->add_theme_font_size_override(SceneStringName(font_size), get_theme_font_size("source_size", EditorStringName(EditorFonts)));
code_edit->add_theme_constant_override("line_spacing", EDITOR_GET("text_editor/appearance/whitespace/line_spacing"));
// Appearance: Caret
code_edit->set_caret_type((TextEdit::CaretType)EDITOR_GET("text_editor/appearance/caret/type").operator int());
code_edit->set_caret_blink_enabled(EDITOR_GET("text_editor/appearance/caret/caret_blink"));
code_edit->set_caret_blink_interval(EDITOR_GET("text_editor/appearance/caret/caret_blink_interval"));
code_edit->set_highlight_current_line(EDITOR_GET("text_editor/appearance/caret/highlight_current_line"));
code_edit->set_highlight_all_occurrences(EDITOR_GET("text_editor/appearance/caret/highlight_all_occurrences"));
// Appearance: Gutters
code_edit->set_draw_line_numbers(EDITOR_GET("text_editor/appearance/gutters/show_line_numbers"));
code_edit->set_line_numbers_zero_padded(EDITOR_GET("text_editor/appearance/gutters/line_numbers_zero_padded"));
// Appearance: Minimap
code_edit->set_draw_minimap(EDITOR_GET("text_editor/appearance/minimap/show_minimap"));
code_edit->set_minimap_width((int)EDITOR_GET("text_editor/appearance/minimap/minimap_width") * EDSCALE);
// Appearance: Lines
code_edit->set_line_folding_enabled(EDITOR_GET("text_editor/appearance/lines/code_folding"));
code_edit->set_draw_fold_gutter(EDITOR_GET("text_editor/appearance/lines/code_folding"));
code_edit->set_line_wrapping_mode((TextEdit::LineWrappingMode)EDITOR_GET("text_editor/appearance/lines/word_wrap").operator int());
code_edit->set_autowrap_mode((TextServer::AutowrapMode)EDITOR_GET("text_editor/appearance/lines/autowrap_mode").operator int());
// Appearance: Whitespace
code_edit->set_draw_tabs(EDITOR_GET("text_editor/appearance/whitespace/draw_tabs"));
code_edit->set_draw_spaces(EDITOR_GET("text_editor/appearance/whitespace/draw_spaces"));
code_edit->add_theme_constant_override("line_spacing", EDITOR_GET("text_editor/appearance/whitespace/line_spacing"));
// Behavior: Navigation
code_edit->set_scroll_past_end_of_file_enabled(EDITOR_GET("text_editor/behavior/navigation/scroll_past_end_of_file"));
code_edit->set_smooth_scroll_enabled(EDITOR_GET("text_editor/behavior/navigation/smooth_scrolling"));
code_edit->set_v_scroll_speed(EDITOR_GET("text_editor/behavior/navigation/v_scroll_speed"));
code_edit->set_drag_and_drop_selection_enabled(EDITOR_GET("text_editor/behavior/navigation/drag_and_drop_selection"));
// Behavior: Indent
code_edit->set_indent_size(EDITOR_GET("text_editor/behavior/indent/size"));
code_edit->set_auto_indent_enabled(EDITOR_GET("text_editor/behavior/indent/auto_indent"));
code_edit->set_indent_wrapped_lines(EDITOR_GET("text_editor/behavior/indent/indent_wrapped_lines"));
EditorJsonVisualizer *code_edit = memnew(EditorJsonVisualizer);
code_edit->load_theme(syntax_highlighter);
code_edit->set_name(nsc.versions[i].stages[j].name);
code_edit->set_text(nsc.versions[i].stages[j].code);
code_edit->set_v_size_flags(Control::SIZE_EXPAND_FILL);
@ -153,8 +80,6 @@ void EditorNativeShaderSourceVisualizer::_bind_methods() {
}
EditorNativeShaderSourceVisualizer::EditorNativeShaderSourceVisualizer() {
syntax_highlighter.instantiate();
add_to_group("_native_shader_source_visualizer");
set_title(TTR("Native Shader Source Inspector"));
}