Merge pull request #65609 from dalexeev/animated-sprite

`AnimatedSprite{2D,3D}` improvements
This commit is contained in:
Rémi Verschelde 2023-01-05 15:00:31 +01:00
commit 798582acf0
No known key found for this signature in database
GPG key ID: C3336907360768E1
13 changed files with 379 additions and 230 deletions

View file

@ -210,9 +210,9 @@ TEST_CASE("[SpriteFrames] Frame addition, removal, and retrieval") {
frames.get_frame_count(test_animation_name) == 0,
"Animation has a default frame count of 0");
frames.add_frame(test_animation_name, dummy_frame1, 0);
frames.add_frame(test_animation_name, dummy_frame1, 1);
frames.add_frame(test_animation_name, dummy_frame1, 2);
frames.add_frame(test_animation_name, dummy_frame1, 1.0, 0);
frames.add_frame(test_animation_name, dummy_frame1, 1.0, 1);
frames.add_frame(test_animation_name, dummy_frame1, 1.0, 2);
CHECK_MESSAGE(
frames.get_frame_count(test_animation_name) == 3,
@ -227,7 +227,7 @@ TEST_CASE("[SpriteFrames] Frame addition, removal, and retrieval") {
// These error handling cases should not crash.
ERR_PRINT_OFF;
frames.add_frame("does not exist", dummy_frame1, 0);
frames.add_frame("does not exist", dummy_frame1, 1.0, 0);
frames.remove_frame(test_animation_name, -99);
frames.remove_frame("does not exist", 0);
ERR_PRINT_ON;