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fix: set visible layers in multiview camera
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parent
4219ce91f2
commit
7a49918c89
3 changed files with 5 additions and 5 deletions
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@ -2690,7 +2690,7 @@ void RendererSceneCull::render_camera(const Ref<RenderSceneBuffers> &p_render_bu
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if (view_count == 1) {
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camera_data.set_camera(transforms[0], projections[0], false, false, camera->vaspect, jitter, p_jitter_phase_count, camera->visible_layers);
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} else if (view_count == 2) {
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camera_data.set_multiview_camera(view_count, transforms, projections, false, false, camera->vaspect);
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camera_data.set_multiview_camera(view_count, transforms, projections, false, false, camera->vaspect, camera->visible_layers);
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} else {
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// this won't be called (see fail check above) but keeping this comment to indicate we may support more then 2 views in the future...
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}
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@ -33,7 +33,7 @@
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/////////////////////////////////////////////////////////////////////////////
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// CameraData
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void RendererSceneRender::CameraData::set_camera(const Transform3D p_transform, const Projection p_projection, bool p_is_orthogonal, bool p_is_frustum, bool p_vaspect, const Vector2 &p_taa_jitter, float p_taa_frame_count, const uint32_t p_visible_layers) {
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void RendererSceneRender::CameraData::set_camera(const Transform3D p_transform, const Projection p_projection, bool p_is_orthogonal, bool p_is_frustum, bool p_vaspect, const Vector2 &p_taa_jitter, float p_taa_frame_count, uint32_t p_visible_layers) {
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view_count = 1;
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is_orthogonal = p_is_orthogonal;
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is_frustum = p_is_frustum;
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@ -49,10 +49,10 @@ void RendererSceneRender::CameraData::set_camera(const Transform3D p_transform,
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taa_frame_count = p_taa_frame_count;
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}
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void RendererSceneRender::CameraData::set_multiview_camera(uint32_t p_view_count, const Transform3D *p_transforms, const Projection *p_projections, bool p_is_orthogonal, bool p_is_frustum, bool p_vaspect) {
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void RendererSceneRender::CameraData::set_multiview_camera(uint32_t p_view_count, const Transform3D *p_transforms, const Projection *p_projections, bool p_is_orthogonal, bool p_is_frustum, bool p_vaspect, uint32_t p_visible_layers) {
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ERR_FAIL_COND_MSG(p_view_count != 2, "Incorrect view count for stereoscopic view");
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visible_layers = 0xFFFFFFFF;
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visible_layers = p_visible_layers;
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view_count = p_view_count;
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is_orthogonal = p_is_orthogonal;
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is_frustum = p_is_frustum;
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@ -312,7 +312,7 @@ public:
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float taa_frame_count = 0.0f;
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void set_camera(const Transform3D p_transform, const Projection p_projection, bool p_is_orthogonal, bool p_is_frustum, bool p_vaspect, const Vector2 &p_taa_jitter = Vector2(), float p_taa_frame_count = 0.0f, uint32_t p_visible_layers = 0xFFFFFFFF);
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void set_multiview_camera(uint32_t p_view_count, const Transform3D *p_transforms, const Projection *p_projections, bool p_is_orthogonal, bool p_is_frustum, bool p_vaspect);
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void set_multiview_camera(uint32_t p_view_count, const Transform3D *p_transforms, const Projection *p_projections, bool p_is_orthogonal, bool p_is_frustum, bool p_vaspect, uint32_t p_visible_layers = 0xFFFFFFFF);
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};
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virtual void render_scene(const Ref<RenderSceneBuffers> &p_render_buffers, const CameraData *p_camera_data, const CameraData *p_prev_camera_data, const PagedArray<RenderGeometryInstance *> &p_instances, const PagedArray<RID> &p_lights, const PagedArray<RID> &p_reflection_probes, const PagedArray<RID> &p_voxel_gi_instances, const PagedArray<RID> &p_decals, const PagedArray<RID> &p_lightmaps, const PagedArray<RID> &p_fog_volumes, RID p_environment, RID p_camera_attributes, RID p_compositor, RID p_shadow_atlas, RID p_occluder_debug_tex, RID p_reflection_atlas, RID p_reflection_probe, int p_reflection_probe_pass, float p_screen_mesh_lod_threshold, const RenderShadowData *p_render_shadows, int p_render_shadow_count, const RenderSDFGIData *p_render_sdfgi_regions, int p_render_sdfgi_region_count, const RenderSDFGIUpdateData *p_sdfgi_update_data = nullptr, RenderingMethod::RenderInfo *r_render_info = nullptr) = 0;
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