fix: set visible layers in multiview camera

This commit is contained in:
Karl Office 2025-10-13 16:43:58 +02:00
parent 4219ce91f2
commit 7a49918c89
3 changed files with 5 additions and 5 deletions

View file

@ -2690,7 +2690,7 @@ void RendererSceneCull::render_camera(const Ref<RenderSceneBuffers> &p_render_bu
if (view_count == 1) { if (view_count == 1) {
camera_data.set_camera(transforms[0], projections[0], false, false, camera->vaspect, jitter, p_jitter_phase_count, camera->visible_layers); camera_data.set_camera(transforms[0], projections[0], false, false, camera->vaspect, jitter, p_jitter_phase_count, camera->visible_layers);
} else if (view_count == 2) { } else if (view_count == 2) {
camera_data.set_multiview_camera(view_count, transforms, projections, false, false, camera->vaspect); camera_data.set_multiview_camera(view_count, transforms, projections, false, false, camera->vaspect, camera->visible_layers);
} else { } else {
// this won't be called (see fail check above) but keeping this comment to indicate we may support more then 2 views in the future... // this won't be called (see fail check above) but keeping this comment to indicate we may support more then 2 views in the future...
} }

View file

@ -33,7 +33,7 @@
///////////////////////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////////////////////////
// CameraData // CameraData
void RendererSceneRender::CameraData::set_camera(const Transform3D p_transform, const Projection p_projection, bool p_is_orthogonal, bool p_is_frustum, bool p_vaspect, const Vector2 &p_taa_jitter, float p_taa_frame_count, const uint32_t p_visible_layers) { void RendererSceneRender::CameraData::set_camera(const Transform3D p_transform, const Projection p_projection, bool p_is_orthogonal, bool p_is_frustum, bool p_vaspect, const Vector2 &p_taa_jitter, float p_taa_frame_count, uint32_t p_visible_layers) {
view_count = 1; view_count = 1;
is_orthogonal = p_is_orthogonal; is_orthogonal = p_is_orthogonal;
is_frustum = p_is_frustum; is_frustum = p_is_frustum;
@ -49,10 +49,10 @@ void RendererSceneRender::CameraData::set_camera(const Transform3D p_transform,
taa_frame_count = p_taa_frame_count; taa_frame_count = p_taa_frame_count;
} }
void RendererSceneRender::CameraData::set_multiview_camera(uint32_t p_view_count, const Transform3D *p_transforms, const Projection *p_projections, bool p_is_orthogonal, bool p_is_frustum, bool p_vaspect) { void RendererSceneRender::CameraData::set_multiview_camera(uint32_t p_view_count, const Transform3D *p_transforms, const Projection *p_projections, bool p_is_orthogonal, bool p_is_frustum, bool p_vaspect, uint32_t p_visible_layers) {
ERR_FAIL_COND_MSG(p_view_count != 2, "Incorrect view count for stereoscopic view"); ERR_FAIL_COND_MSG(p_view_count != 2, "Incorrect view count for stereoscopic view");
visible_layers = 0xFFFFFFFF; visible_layers = p_visible_layers;
view_count = p_view_count; view_count = p_view_count;
is_orthogonal = p_is_orthogonal; is_orthogonal = p_is_orthogonal;
is_frustum = p_is_frustum; is_frustum = p_is_frustum;

View file

@ -312,7 +312,7 @@ public:
float taa_frame_count = 0.0f; float taa_frame_count = 0.0f;
void set_camera(const Transform3D p_transform, const Projection p_projection, bool p_is_orthogonal, bool p_is_frustum, bool p_vaspect, const Vector2 &p_taa_jitter = Vector2(), float p_taa_frame_count = 0.0f, uint32_t p_visible_layers = 0xFFFFFFFF); void set_camera(const Transform3D p_transform, const Projection p_projection, bool p_is_orthogonal, bool p_is_frustum, bool p_vaspect, const Vector2 &p_taa_jitter = Vector2(), float p_taa_frame_count = 0.0f, uint32_t p_visible_layers = 0xFFFFFFFF);
void set_multiview_camera(uint32_t p_view_count, const Transform3D *p_transforms, const Projection *p_projections, bool p_is_orthogonal, bool p_is_frustum, bool p_vaspect); void set_multiview_camera(uint32_t p_view_count, const Transform3D *p_transforms, const Projection *p_projections, bool p_is_orthogonal, bool p_is_frustum, bool p_vaspect, uint32_t p_visible_layers = 0xFFFFFFFF);
}; };
virtual void render_scene(const Ref<RenderSceneBuffers> &p_render_buffers, const CameraData *p_camera_data, const CameraData *p_prev_camera_data, const PagedArray<RenderGeometryInstance *> &p_instances, const PagedArray<RID> &p_lights, const PagedArray<RID> &p_reflection_probes, const PagedArray<RID> &p_voxel_gi_instances, const PagedArray<RID> &p_decals, const PagedArray<RID> &p_lightmaps, const PagedArray<RID> &p_fog_volumes, RID p_environment, RID p_camera_attributes, RID p_compositor, RID p_shadow_atlas, RID p_occluder_debug_tex, RID p_reflection_atlas, RID p_reflection_probe, int p_reflection_probe_pass, float p_screen_mesh_lod_threshold, const RenderShadowData *p_render_shadows, int p_render_shadow_count, const RenderSDFGIData *p_render_sdfgi_regions, int p_render_sdfgi_region_count, const RenderSDFGIUpdateData *p_sdfgi_update_data = nullptr, RenderingMethod::RenderInfo *r_render_info = nullptr) = 0; virtual void render_scene(const Ref<RenderSceneBuffers> &p_render_buffers, const CameraData *p_camera_data, const CameraData *p_prev_camera_data, const PagedArray<RenderGeometryInstance *> &p_instances, const PagedArray<RID> &p_lights, const PagedArray<RID> &p_reflection_probes, const PagedArray<RID> &p_voxel_gi_instances, const PagedArray<RID> &p_decals, const PagedArray<RID> &p_lightmaps, const PagedArray<RID> &p_fog_volumes, RID p_environment, RID p_camera_attributes, RID p_compositor, RID p_shadow_atlas, RID p_occluder_debug_tex, RID p_reflection_atlas, RID p_reflection_probe, int p_reflection_probe_pass, float p_screen_mesh_lod_threshold, const RenderShadowData *p_render_shadows, int p_render_shadow_count, const RenderSDFGIData *p_render_sdfgi_regions, int p_render_sdfgi_region_count, const RenderSDFGIUpdateData *p_sdfgi_update_data = nullptr, RenderingMethod::RenderInfo *r_render_info = nullptr) = 0;