Fixed some space-related bugs in RemoteTransform3D._update_remote, and optimized a bit

This commit is contained in:
Zi Ye 2025-01-30 20:41:52 -06:00
parent a63a8b430b
commit 7ab9fd4f13

View file

@ -51,58 +51,50 @@ void RemoteTransform3D::_update_remote() {
return;
}
Node3D *n = Object::cast_to<Node3D>(ObjectDB::get_instance(cache));
if (!n) {
Node3D *target_node = Object::cast_to<Node3D>(ObjectDB::get_instance(cache));
if (!target_node) {
return;
}
if (!n->is_inside_tree()) {
if (!target_node->is_inside_tree()) {
return;
}
//todo make faster
Transform3D our_trans = use_global_coordinates ? get_global_transform() : get_transform();
if (update_remote_position && update_remote_rotation && update_remote_scale) {
if (use_global_coordinates) {
if (update_remote_position && update_remote_rotation && update_remote_scale) {
n->set_global_transform(get_global_transform());
target_node->set_global_transform(our_trans);
} else {
Transform3D our_trans = get_global_transform();
if (update_remote_rotation) {
n->set_rotation(our_trans.basis.get_euler_normalized(EulerOrder(n->get_rotation_order())));
target_node->set_transform(our_trans);
}
} else {
Transform3D target_trans = use_global_coordinates ? target_node->get_global_transform() : target_node->get_transform();
if (update_remote_scale) {
n->set_scale(our_trans.basis.get_scale());
if (update_remote_rotation && update_remote_scale) {
target_trans.basis = our_trans.basis;
} else if (update_remote_rotation) {
for (int i = 0; i < 3; i++) {
Vector3 our_col = our_trans.basis.get_column(i);
Vector3 target_col = target_trans.basis.get_column(i);
target_trans.basis.set_column(i, our_col.normalized() * target_col.length());
}
} else if (update_remote_scale) {
for (int i = 0; i < 3; i++) {
Vector3 our_col = our_trans.basis.get_column(i);
Vector3 target_col = target_trans.basis.get_column(i);
target_trans.basis.set_column(i, target_col.normalized() * our_col.length());
}
}
if (update_remote_position) {
Transform3D n_trans = n->get_global_transform();
n_trans.set_origin(our_trans.get_origin());
n->set_global_transform(n_trans);
}
target_trans.origin = our_trans.origin;
}
if (use_global_coordinates) {
target_node->set_global_transform(target_trans);
} else {
if (update_remote_position && update_remote_rotation && update_remote_scale) {
n->set_transform(get_transform());
} else {
Transform3D our_trans = get_transform();
if (update_remote_rotation) {
n->set_rotation(our_trans.basis.get_euler_normalized(EulerOrder(n->get_rotation_order())));
}
if (update_remote_scale) {
n->set_scale(our_trans.basis.get_scale());
}
if (update_remote_position) {
Transform3D n_trans = n->get_transform();
n_trans.set_origin(our_trans.get_origin());
n->set_transform(n_trans);
}
target_node->set_transform(target_trans);
}
}
}