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Merge pull request #23959 from RandomShaper/fix-dangling-script-fix
Fix dangling script fix
This commit is contained in:
commit
7b2ac28326
4 changed files with 26 additions and 41 deletions
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@ -370,7 +370,7 @@ Variant GDScriptFunction::call(GDScriptInstance *p_instance, const Variant **p_a
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}
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script = p_instance->script.ptr();
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} else {
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script = this->_script.ptr();
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script = _script;
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}
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}
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@ -1182,7 +1182,7 @@ Variant GDScriptFunction::call(GDScriptInstance *p_instance, const Variant **p_a
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GET_VARIANT_PTR(dst, argc + 3);
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const GDScript *gds = _script.ptr();
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const GDScript *gds = _script;
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const Map<StringName, GDScriptFunction *>::Element *E = NULL;
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while (gds->base.ptr()) {
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@ -1253,7 +1253,7 @@ Variant GDScriptFunction::call(GDScriptInstance *p_instance, const Variant **p_a
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gdfs->state.stack_size = _stack_size;
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gdfs->state.self = self;
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gdfs->state.alloca_size = alloca_size;
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gdfs->state.script = _script;
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gdfs->state.script = Ref<GDScript>(_script);
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gdfs->state.ip = ip + ipofs;
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gdfs->state.line = line;
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gdfs->state.instance_id = (p_instance && p_instance->get_owner()) ? p_instance->get_owner()->get_instance_id() : 0;
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@ -1760,22 +1760,14 @@ GDScriptFunction::~GDScriptFunction() {
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Variant GDScriptFunctionState::_signal_callback(const Variant **p_args, int p_argcount, Variant::CallError &r_error) {
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#ifdef DEBUG_ENABLED
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// Checking this first since it's faster
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if (!state.script.is_valid()) {
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ERR_EXPLAIN("Resumed after yield, but script is gone");
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ERR_FAIL_V(Variant());
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}
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if (state.instance_id && !ObjectDB::get_instance(state.instance_id)) {
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#ifdef DEBUG_ENABLED
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ERR_EXPLAIN("Resumed after yield, but class instance is gone");
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ERR_FAIL_V(Variant());
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}
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#else
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if (!is_valid()) {
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return Variant();
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}
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#endif
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}
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Variant arg;
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r_error.error = Variant::CallError::CALL_OK;
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@ -1842,9 +1834,6 @@ bool GDScriptFunctionState::is_valid(bool p_extended_check) const {
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return false;
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if (p_extended_check) {
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//script gone? (checking this first since it's faster)
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if (!state.script.is_valid())
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return false;
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//class instance gone?
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if (state.instance_id && !ObjectDB::get_instance(state.instance_id))
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return false;
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@ -1856,18 +1845,14 @@ bool GDScriptFunctionState::is_valid(bool p_extended_check) const {
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Variant GDScriptFunctionState::resume(const Variant &p_arg) {
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ERR_FAIL_COND_V(!function, Variant());
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#ifdef DEBUG_ENABLED
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// Checking this first since it's faster
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if (!state.script.is_valid()) {
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ERR_EXPLAIN("Resumed after yield, but script is gone");
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ERR_FAIL_V(Variant());
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}
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if (state.instance_id && !ObjectDB::get_instance(state.instance_id)) {
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#ifdef DEBUG_ENABLED
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ERR_EXPLAIN("Resumed after yield, but class instance is gone");
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ERR_FAIL_V(Variant());
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}
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#else
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return Variant();
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#endif
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}
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state.result = p_arg;
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Variant::CallError err;
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