mirror of
https://github.com/godotengine/godot.git
synced 2025-11-01 14:11:15 +00:00
Fixed variables being set before calling the setter method
This commit is contained in:
parent
4e46143499
commit
7c0051beac
1 changed files with 2 additions and 1 deletions
|
|
@ -2131,7 +2131,6 @@ bool GDInstance::set(const StringName& p_name, const Variant& p_value) {
|
|||
{
|
||||
const Map<StringName,GDScript::MemberInfo>::Element *E = script->member_indices.find(p_name);
|
||||
if (E) {
|
||||
members[E->get().index]=p_value;
|
||||
if (E->get().setter) {
|
||||
const Variant *val=&p_value;
|
||||
Variant::CallError err;
|
||||
|
|
@ -2140,6 +2139,8 @@ bool GDInstance::set(const StringName& p_name, const Variant& p_value) {
|
|||
return true; //function exists, call was successful
|
||||
}
|
||||
}
|
||||
else
|
||||
members[E->get().index] = p_value;
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue