Use scalar to scale TileMap icons

This commit is contained in:
Andreas Haas 2016-05-27 18:54:46 +02:00
parent eb7227a20b
commit 7c1594ee5a
3 changed files with 16 additions and 23 deletions

View file

@ -1212,8 +1212,8 @@ void TileMapEditor::_icon_size_changed(float p_value) {
if (node) {
Size2 size = node->get_cell_size() * p_value;
palette->set_min_icon_size(size + Size2(4, 0)); //4px gap between tiles
palette->set_icon_stretch_to_max_size(true);
palette->set_max_icon_size(size);
//palette->set_max_icon_size(size);
palette->set_icon_scale(p_value);
_update_palette();
}
}