Set editor's translation domain at root node

This commit is contained in:
Haoyu Qiu 2025-03-02 08:52:27 +08:00
parent 15ff450680
commit 7c8f81f1d0
3 changed files with 2 additions and 4 deletions

View file

@ -6848,8 +6848,6 @@ EditorNode::EditorNode() {
DEV_ASSERT(!singleton);
singleton = this;
set_translation_domain("godot.editor");
Resource::_get_local_scene_func = _resource_get_edited_scene;
{