Set editor's translation domain at root node

This commit is contained in:
Haoyu Qiu 2025-03-02 08:52:27 +08:00
parent 15ff450680
commit 7c8f81f1d0
3 changed files with 2 additions and 4 deletions

View file

@ -1162,8 +1162,6 @@ void ProjectManager::_titlebar_resized() {
ProjectManager::ProjectManager(bool p_custom_res) {
singleton = this;
set_translation_domain("godot.editor");
// Turn off some servers we aren't going to be using in the Project Manager.
NavigationServer3D::get_singleton()->set_active(false);
PhysicsServer3D::get_singleton()->set_active(false);