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Set editor's translation domain at root node
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3 changed files with 2 additions and 4 deletions
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@ -1162,8 +1162,6 @@ void ProjectManager::_titlebar_resized() {
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ProjectManager::ProjectManager(bool p_custom_res) {
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singleton = this;
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set_translation_domain("godot.editor");
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// Turn off some servers we aren't going to be using in the Project Manager.
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NavigationServer3D::get_singleton()->set_active(false);
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PhysicsServer3D::get_singleton()->set_active(false);
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