diff --git a/doc/classes/RenderingDevice.xml b/doc/classes/RenderingDevice.xml
index 427c57926ce..7c9fbbebcba 100644
--- a/doc/classes/RenderingDevice.xml
+++ b/doc/classes/RenderingDevice.xml
@@ -1146,24 +1146,28 @@
Represents the size of the [enum DeviceType] enum.
- Specific device object based on a physical device.
- - Vulkan: Vulkan device driver resource ([code]VkDevice[/code]) ([code]rid[/code] parameter is ignored).
+ Specific device object based on a physical device ([code]rid[/code] parameter is ignored).
+ - Vulkan: Vulkan device driver resource ([code]VkDevice[/code]).
+ - D3D12: D3D12 device driver resource ([code]ID3D12Device[/code]).
+ - Metal: Metal device driver resource ([code]MTLDevice[/code]).
- Physical device the specific logical device is based on.
- - Vulkan: [code]VkDevice[/code] ([code]rid[/code] parameter is ignored).
+ Physical device the specific logical device is based on ([code]rid[/code] parameter is ignored).
+ - Vulkan: [code]VkPhysicalDevice[/code].
+ - D3D12: [code]IDXGIAdapter[/code].
- Top-most graphics API entry object.
- - Vulkan: [code]VkInstance[/code] ([code]rid[/code] parameter is ignored).
+ Top-most graphics API entry object ([code]rid[/code] parameter is ignored).
+ - Vulkan: [code]VkInstance[/code].
- The main graphics-compute command queue.
- - Vulkan: [code]VkQueue[/code] ([code]rid[/code] parameter is ignored).
+ The main graphics-compute command queue ([code]rid[/code] parameter is ignored).
+ - Vulkan: [code]VkQueue[/code].
+ - Metal: [code]MTLCommandQueue[/code].
- The specific family the main queue belongs to.
- - Vulkan: The queue family index, a [code]uint32_t[/code] ([code]rid[/code] parameter is ignored).
+ The specific family the main queue belongs to ([code]rid[/code] parameter is ignored).
+ - Vulkan: The queue family index, a [code]uint32_t[/code].
- Vulkan: [code]VkImage[/code].
@@ -1171,10 +1175,12 @@
The view of an owned or shared texture.
- Vulkan: [code]VkImageView[/code].
+ - D3D12: [code]ID3D12Resource[/code].
The native id of the data format of the texture.
- Vulkan: [code]VkFormat[/code].
+ - D3D12: [code]DXGI_FORMAT[/code].
- Vulkan: [code]VkSampler[/code].
@@ -1185,12 +1191,15 @@
Buffer of any kind of (storage, vertex, etc.).
- Vulkan: [code]VkBuffer[/code].
+ - D3D12: [code]ID3D12Resource[/code].
- Vulkan: [code]VkPipeline[/code].
+ - Metal: [code]MTLComputePipelineState[/code].
- Vulkan: [code]VkPipeline[/code].
+ - Metal: [code]MTLRenderPipelineState[/code].