Fix mouse filter on visual shader node previews

This commit is contained in:
Chaosus 2025-02-01 13:25:28 +03:00
parent 1586c5674b
commit 7cc0bf79dd

View file

@ -8193,6 +8193,7 @@ void VisualShaderNodePortPreview::setup(const Ref<VisualShader> &p_shader, Ref<S
add_child(checkerboard);
}
set_mouse_filter(MOUSE_FILTER_PASS);
shader = p_shader;
shader->connect_changed(callable_mp(this, &VisualShaderNodePortPreview::_shader_changed), CONNECT_DEFERRED);
preview_mat = p_preview_material;