Fix an issue causing the running project window to loop-restart when closed with the back button

This commit is contained in:
Fredia Huya-Kouadio 2023-11-27 23:43:19 -08:00
parent a008a85443
commit 7cd604132b

View file

@ -221,16 +221,9 @@ open class GodotEditor : GodotActivity() {
val runningProcesses = activityManager.runningAppProcesses
for (runningProcess in runningProcesses) {
if (runningProcess.processName.endsWith(processNameSuffix)) {
if (targetClass == null) {
// Killing process directly
Log.v(TAG, "Killing Godot process ${runningProcess.processName}")
Process.killProcess(runningProcess.pid)
} else {
// Activity is running; sending a request for self termination.
Log.v(TAG, "Sending force quit request to $targetClass running on process ${runningProcess.processName}")
val forceQuitIntent = Intent(this, targetClass).putExtra(EXTRA_FORCE_QUIT, true)
startActivity(forceQuitIntent)
}
// Killing process directly
Log.v(TAG, "Killing Godot process ${runningProcess.processName}")
Process.killProcess(runningProcess.pid)
return true
}
}