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Fixes #110519 by removing the 'Depth buffer' option that is not present in the back-end.
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1 changed files with 1 additions and 1 deletions
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@ -5171,7 +5171,7 @@ void Viewport::_bind_methods() {
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ADD_PROPERTY(PropertyInfo(Variant::INT, "anisotropic_filtering_level", PROPERTY_HINT_ENUM, String::utf8("Disabled (Fastest),2× (Faster),4× (Fast),8× (Average),16x (Slow)")), "set_anisotropic_filtering_level", "get_anisotropic_filtering_level");
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ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "fsr_sharpness", PROPERTY_HINT_RANGE, "0,2,0.1"), "set_fsr_sharpness", "get_fsr_sharpness");
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ADD_GROUP("Variable Rate Shading", "vrs_");
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ADD_PROPERTY(PropertyInfo(Variant::INT, "vrs_mode", PROPERTY_HINT_ENUM, "Disabled,Texture,Depth buffer,XR"), "set_vrs_mode", "get_vrs_mode");
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ADD_PROPERTY(PropertyInfo(Variant::INT, "vrs_mode", PROPERTY_HINT_ENUM, "Disabled,Texture,XR"), "set_vrs_mode", "get_vrs_mode");
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ADD_PROPERTY(PropertyInfo(Variant::INT, "vrs_update_mode", PROPERTY_HINT_ENUM, "Disabled,Once,Always"), "set_vrs_update_mode", "get_vrs_update_mode");
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ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "vrs_texture", PROPERTY_HINT_RESOURCE_TYPE, "Texture2D"), "set_vrs_texture", "get_vrs_texture");
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#endif
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