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Auto-set a first compatible uniform on dragging to create a UniformRef
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b27683111b
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7d34701d63
3 changed files with 48 additions and 2 deletions
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@ -2274,6 +2274,8 @@ void VisualShaderEditor::_setup_node(VisualShaderNode *p_node, int p_op_idx) {
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void VisualShaderEditor::_add_node(int p_idx, int p_op_idx, String p_resource_path, int p_node_idx) {
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ERR_FAIL_INDEX(p_idx, add_options.size());
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VisualShader::Type type = get_current_shader_type();
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Ref<VisualShaderNode> vsnode;
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bool is_custom = add_options[p_idx].is_custom;
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@ -2300,6 +2302,29 @@ void VisualShaderEditor::_add_node(int p_idx, int p_op_idx, String p_resource_pa
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}
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}
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VisualShaderNodeUniformRef *uniform_ref = Object::cast_to<VisualShaderNodeUniformRef>(vsn);
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if (uniform_ref && to_node != -1 && to_slot != -1) {
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VisualShaderNode::PortType input_port_type = visual_shader->get_node(type, to_node)->get_input_port_type(to_slot);
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bool success = false;
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for (int i = 0; i < uniform_ref->get_uniforms_count(); i++) {
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if (uniform_ref->get_port_type_by_index(i) == input_port_type) {
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uniform_ref->set_uniform_name(uniform_ref->get_uniform_name_by_index(i));
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success = true;
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break;
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}
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}
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if (!success) {
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for (int i = 0; i < uniform_ref->get_uniforms_count(); i++) {
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if (visual_shader->is_port_types_compatible(uniform_ref->get_port_type_by_index(i), input_port_type)) {
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uniform_ref->set_uniform_name(uniform_ref->get_uniform_name_by_index(i));
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break;
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}
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}
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}
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}
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vsnode = Ref<VisualShaderNode>(vsn);
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} else {
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ERR_FAIL_COND(add_options[p_idx].script.is_null());
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@ -2320,8 +2345,6 @@ void VisualShaderEditor::_add_node(int p_idx, int p_op_idx, String p_resource_pa
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}
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saved_node_pos_dirty = false;
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VisualShader::Type type = get_current_shader_type();
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int id_to_use = visual_shader->get_valid_node_id(type);
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if (p_resource_path.is_empty()) {
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