[HTML5] Implement window blur in JS library.

Removes more emscripten HTML5 library dependencies.
This commit is contained in:
Fabio Alessandrelli 2021-10-05 12:54:42 +02:00
parent b6315afc9a
commit 7d6c1fdb32
4 changed files with 12 additions and 22 deletions

View file

@ -528,10 +528,8 @@ void DisplayServerJavaScript::virtual_keyboard_hide() {
godot_js_display_vk_hide();
}
// Window blur callback
EM_BOOL DisplayServerJavaScript::blur_callback(int p_event_type, const EmscriptenFocusEvent *p_event, void *p_user_data) {
void DisplayServerJavaScript::window_blur_callback() {
Input::get_singleton()->release_pressed_events();
return false;
}
// Gamepad
@ -716,28 +714,13 @@ DisplayServerJavaScript::DisplayServerJavaScript(const String &p_rendering_drive
video_driver_index = p_video_driver;
#endif
EMSCRIPTEN_RESULT result;
#define EM_CHECK(ev) \
if (result != EMSCRIPTEN_RESULT_SUCCESS) \
ERR_PRINT("Error while setting " #ev " callback: Code " + itos(result));
#define SET_EM_CALLBACK(target, ev, cb) \
result = emscripten_set_##ev##_callback(target, nullptr, true, &cb); \
EM_CHECK(ev)
#define SET_EM_WINDOW_CALLBACK(ev, cb) \
result = emscripten_set_##ev##_callback(EMSCRIPTEN_EVENT_TARGET_WINDOW, nullptr, false, &cb); \
EM_CHECK(ev)
// These callbacks from Emscripten's html5.h suffice to access most
// JavaScript APIs.
SET_EM_WINDOW_CALLBACK(blur, blur_callback)
#undef SET_EM_CALLBACK
#undef EM_CHECK
godot_js_display_mouse_button_cb(&DisplayServerJavaScript::mouse_button_callback);
godot_js_display_mouse_move_cb(&DisplayServerJavaScript::mouse_move_callback);
godot_js_display_mouse_wheel_cb(&DisplayServerJavaScript::mouse_wheel_callback);
godot_js_display_touch_cb(&DisplayServerJavaScript::touch_callback, touch_event.identifier, touch_event.coords);
godot_js_display_key_cb(&DisplayServerJavaScript::key_callback, key_event.code, key_event.key);
godot_js_display_fullscreen_cb(&DisplayServerJavaScript::fullscreen_change_callback);
godot_js_display_window_blur_cb(&window_blur_callback);
godot_js_display_notification_cb(&send_window_event_callback,
WINDOW_EVENT_MOUSE_ENTER,
WINDOW_EVENT_MOUSE_EXIT,