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Renderer: Eliminates String allocations for all labels in the renderer
Uses `Span<char>` to avoid additional allocations in the graph.
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6c9765d87e
commit
7d93119353
10 changed files with 30 additions and 19 deletions
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@ -6200,7 +6200,11 @@ void RenderingDevice::set_resource_name(RID p_id, const String &p_name) {
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#endif
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}
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void RenderingDevice::draw_command_begin_label(String p_label_name, const Color &p_color) {
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void RenderingDevice::_draw_command_begin_label(String p_label_name, const Color &p_color) {
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draw_command_begin_label(p_label_name.utf8().span(), p_color);
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}
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void RenderingDevice::draw_command_begin_label(const Span<char> p_label_name, const Color &p_color) {
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ERR_RENDER_THREAD_GUARD();
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if (!context->is_debug_utils_enabled()) {
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@ -7450,7 +7454,7 @@ void RenderingDevice::_bind_methods() {
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ClassDB::bind_method(D_METHOD("set_resource_name", "id", "name"), &RenderingDevice::set_resource_name);
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ClassDB::bind_method(D_METHOD("draw_command_begin_label", "name", "color"), &RenderingDevice::draw_command_begin_label);
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ClassDB::bind_method(D_METHOD("draw_command_begin_label", "name", "color"), &RenderingDevice::_draw_command_begin_label);
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#ifndef DISABLE_DEPRECATED
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ClassDB::bind_method(D_METHOD("draw_command_insert_label", "name", "color"), &RenderingDevice::draw_command_insert_label);
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#endif
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