mirror of
https://github.com/godotengine/godot.git
synced 2025-11-02 06:31:13 +00:00
Don't return reference on copy assignment operators
We prefer to prevent using chained assignment (`T a = b = c = T();`) as this can lead to confusing code and subtle bugs. According to https://en.wikipedia.org/wiki/Assignment_operator_(C%2B%2B), C++ allows any arbitrary return type, so this is standard compliant. This could be re-assessed if/when we have an actual need for a behavior more akin to that of the C++ STL, for now this PR simply changes a handful of cases which were inconsistent with the rest of the codebase (`void` return type was already the most common case prior to this commit).
This commit is contained in:
parent
2d118bd8b8
commit
7da392bcc5
28 changed files with 93 additions and 90 deletions
|
|
@ -192,7 +192,7 @@ public:
|
|||
|
||||
GDScriptDataType() = default;
|
||||
|
||||
GDScriptDataType &operator=(const GDScriptDataType &p_other) {
|
||||
void operator=(const GDScriptDataType &p_other) {
|
||||
kind = p_other.kind;
|
||||
has_type = p_other.has_type;
|
||||
builtin_type = p_other.builtin_type;
|
||||
|
|
@ -203,7 +203,6 @@ public:
|
|||
if (p_other.has_container_element_type()) {
|
||||
set_container_element_type(p_other.get_container_element_type());
|
||||
}
|
||||
return *this;
|
||||
}
|
||||
|
||||
GDScriptDataType(const GDScriptDataType &p_other) {
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue