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Merge pull request #65541 from clayjohn/renderer-setting
Split rendering driver project setting into renderer_name and rendering_driver
This commit is contained in:
commit
7da532275b
43 changed files with 411 additions and 245 deletions
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@ -101,10 +101,15 @@ const PackedStringArray ProjectSettings::_get_supported_features() {
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features.append(VERSION_BRANCH "." _MKSTR(VERSION_PATCH));
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features.append(VERSION_FULL_CONFIG);
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features.append(VERSION_FULL_BUILD);
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// For now, assume Vulkan is always supported.
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// This should be removed if it's possible to build the editor without Vulkan.
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features.append("Vulkan Clustered");
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features.append("Vulkan Mobile");
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#ifdef VULKAN_ENABLED
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features.append("Forward Plus");
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features.append("Mobile");
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#endif
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#ifdef GLES3_ENABLED
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features.append("GL Compatibility");
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#endif
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return features;
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}
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@ -909,7 +914,7 @@ Error ProjectSettings::save_custom(const String &p_path, const CustomMap &p_cust
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project_features = ProjectSettings::get_required_features();
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}
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// Check the rendering API.
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const String rendering_api = has_setting("rendering/quality/driver/driver_name") ? (String)get_setting("rendering/quality/driver/driver_name") : String();
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const String rendering_api = has_setting("rendering/renderer/rendering_method") ? (String)get_setting("rendering/renderer/rendering_method") : String();
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if (!rendering_api.is_empty()) {
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// Add the rendering API as a project feature if it doesn't already exist.
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if (!project_features.has(rendering_api)) {
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