[3.x] Allow reading shaders from .gdshader files

This commit is contained in:
Aaron Franke 2021-06-29 01:13:05 -04:00
parent a5c62edc14
commit 7dc2edc430
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GPG key ID: 40A1750B977E56BF
6 changed files with 14 additions and 3 deletions

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@ -2975,7 +2975,7 @@ void ScriptEditor::_on_find_in_files_result_selected(String fpath, int line_numb
if (ResourceLoader::exists(fpath)) {
RES res = ResourceLoader::load(fpath);
if (fpath.get_extension() == "shader") {
if (fpath.get_extension() == "gdshader" || fpath.get_extension() == "shader") {
ShaderEditorPlugin *shader_editor = Object::cast_to<ShaderEditorPlugin>(EditorNode::get_singleton()->get_editor_data().get_editor("Shader"));
shader_editor->edit(res.ptr());
shader_editor->make_visible(true);