Physics Interpolation - fix client interpolation pump

Client interpolation pump is moved AFTER the physics tick, after physics objects have been moved.
This is necessary because the `current` transform is also updated during the pump.
This commit is contained in:
lawnjelly 2025-01-30 11:44:16 +00:00
parent 56d8204470
commit 7e9be93338

View file

@ -559,11 +559,6 @@ void SceneTree::iteration_prepare() {
// are flushed before pumping the interpolation prev and currents.
flush_transform_notifications();
VisualServer::get_singleton()->tick();
// Any objects performing client physics interpolation
// should be given an opportunity to keep their previous transforms
// up to date before each new physics tick.
_client_physics_interpolation.physics_process();
}
}
@ -572,6 +567,11 @@ void SceneTree::iteration_end() {
// to be flushed to the VisualServer before finishing a physics tick.
if (_physics_interpolation_enabled) {
flush_transform_notifications();
// Any objects performing client physics interpolation
// should be given an opportunity to keep their previous transforms
// up to date.
_client_physics_interpolation.physics_process();
}
}