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Lightmapper: Expose the JNLM denoiser region size in the project settings
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1 changed files with 2 additions and 1 deletions
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@ -1002,7 +1002,8 @@ LightmapperRD::BakeError LightmapperRD::_denoise(RenderingDevice *p_rd, Ref<RDSh
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// We denoise in fixed size regions and synchronize execution to avoid GPU timeouts.
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// We denoise in fixed size regions and synchronize execution to avoid GPU timeouts.
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// We use a region with 1/4 the amount of pixels if we're denoising SH lightmaps, as
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// We use a region with 1/4 the amount of pixels if we're denoising SH lightmaps, as
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// all four of them are denoised in the shader in one dispatch.
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// all four of them are denoised in the shader in one dispatch.
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const int max_region_size = p_bake_sh ? 512 : 1024;
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const int user_region_size = nearest_power_of_2_templated(int(GLOBAL_GET("rendering/lightmapping/bake_performance/region_size")));
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const int max_region_size = p_bake_sh ? user_region_size / 2 : user_region_size;
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int x_regions = Math::division_round_up(p_atlas_size.width, max_region_size);
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int x_regions = Math::division_round_up(p_atlas_size.width, max_region_size);
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int y_regions = Math::division_round_up(p_atlas_size.height, max_region_size);
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int y_regions = Math::division_round_up(p_atlas_size.height, max_region_size);
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for (int s = 0; s < p_atlas_slices; s++) {
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for (int s = 0; s < p_atlas_slices; s++) {
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