From 7efdb83924d4ba199005dca12c1e8e7044a48273 Mon Sep 17 00:00:00 2001 From: Mikael Hermansson Date: Fri, 5 Dec 2025 13:52:42 +0100 Subject: [PATCH] Remove call to `PhysicsServer3D` from Jolt Physics implementation --- modules/jolt_physics/joints/jolt_joint_3d.cpp | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/modules/jolt_physics/joints/jolt_joint_3d.cpp b/modules/jolt_physics/joints/jolt_joint_3d.cpp index e092e0c8ea4..2816df9f86f 100644 --- a/modules/jolt_physics/joints/jolt_joint_3d.cpp +++ b/modules/jolt_physics/joints/jolt_joint_3d.cpp @@ -30,6 +30,7 @@ #include "jolt_joint_3d.h" +#include "../jolt_physics_server_3d.h" #include "../jolt_project_settings.h" #include "../misc/jolt_type_conversions.h" #include "../objects/jolt_body_3d.h" @@ -209,7 +210,7 @@ void JoltJoint3D::set_collision_disabled(bool p_disabled) { return; } - PhysicsServer3D *physics_server = PhysicsServer3D::get_singleton(); + JoltPhysicsServer3D *physics_server = JoltPhysicsServer3D::get_singleton(); if (collision_disabled) { physics_server->body_add_collision_exception(body_a->get_rid(), body_b->get_rid());