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GDScript: Clarified/fixed inaccuracies in the built-in function docs.
The input to smoothstep is not actually a weight, and the decscription of smoothstep was pretty hard to understand and easy to misinterpret. Clarified what it means to be approximately equal. nearest_po2 does not do what the descriptions says it does. For one, it returns the same power if the input is a power of 2. Second, it returns 0 if the input is negative or 0, while the smallest possible integral power of 2 actually is 1 (2^0 = 1). Due to the implementation and how it is used in a lot of places, it does not seem wise to change such a core function however, and I decided it is better to alter the description of the built-in. Added a few examples/clarifications/edge-cases.
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@ -1636,7 +1636,7 @@ MethodInfo GDScriptFunctions::get_info(Function p_func) {
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return mi;
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} break;
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case MATH_SMOOTHSTEP: {
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MethodInfo mi("smoothstep", PropertyInfo(Variant::FLOAT, "from"), PropertyInfo(Variant::FLOAT, "to"), PropertyInfo(Variant::FLOAT, "weight"));
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MethodInfo mi("smoothstep", PropertyInfo(Variant::FLOAT, "from"), PropertyInfo(Variant::FLOAT, "to"), PropertyInfo(Variant::FLOAT, "s"));
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mi.return_val.type = Variant::FLOAT;
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return mi;
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} break;
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