mirror of
https://github.com/godotengine/godot.git
synced 2025-10-19 16:03:29 +00:00
Fix crash when GDScript scripts are reloaded during initial import
This commit is contained in:
parent
e0603aeda3
commit
809a6cf705
1 changed files with 3 additions and 3 deletions
|
@ -187,9 +187,9 @@ GDScriptInstance *GDScript::_create_instance(const Variant **p_args, int p_argco
|
|||
return instance;
|
||||
}
|
||||
|
||||
initializer = _super_constructor(this);
|
||||
if (initializer != nullptr) {
|
||||
initializer->call(instance, p_args, p_argcount, r_error);
|
||||
GDScriptFunction *applicable_initializer = _super_constructor(this);
|
||||
if (applicable_initializer != nullptr) {
|
||||
applicable_initializer->call(instance, p_args, p_argcount, r_error);
|
||||
if (r_error.error != Callable::CallError::CALL_OK) {
|
||||
String error_text = Variant::get_call_error_text(instance->owner, "_init", p_args, p_argcount, r_error);
|
||||
instance->script = Ref<GDScript>();
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue