mirror of
https://github.com/godotengine/godot.git
synced 2025-10-19 16:03:29 +00:00
[Complex Test Layouts] Change String
to use UTF-32 encoding on all platforms.
This commit is contained in:
parent
0864f12f0d
commit
80b8eff6aa
94 changed files with 4889 additions and 1686 deletions
|
@ -36,7 +36,7 @@
|
|||
|
||||
VARIANT_ENUM_CAST(XMLParser::NodeType);
|
||||
|
||||
static bool _equalsn(const CharType *str1, const CharType *str2, int len) {
|
||||
static bool _equalsn(const char32_t *str1, const char32_t *str2, int len) {
|
||||
int i;
|
||||
for (i = 0; i < len && str1[i] && str2[i]; ++i) {
|
||||
if (str1[i] != str2[i]) {
|
||||
|
@ -64,7 +64,7 @@ String XMLParser::_replace_special_characters(const String &origstr) {
|
|||
|
||||
int specialChar = -1;
|
||||
for (int i = 0; i < (int)special_characters.size(); ++i) {
|
||||
const CharType *p = &origstr[pos] + 1;
|
||||
const char32_t *p = &origstr[pos] + 1;
|
||||
|
||||
if (_equalsn(&special_characters[i][1], p, special_characters[i].length() - 1)) {
|
||||
specialChar = i;
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue