Flip culling when rendering a camera with negative scale

This commit is contained in:
Lyuma 2022-12-15 02:36:14 -08:00
parent f18f2740da
commit 80dea918c4
3 changed files with 3 additions and 3 deletions

View file

@ -1739,7 +1739,7 @@ void RasterizerSceneGLES3::render_scene(const Ref<RenderSceneBuffers> &p_render_
render_data.reflection_probes = &empty;
}
bool reverse_cull = false;
bool reverse_cull = render_data.cam_transform.basis.determinant() < 0;
///////////
// Fill Light lists here