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Flip culling when rendering a camera with negative scale
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3 changed files with 3 additions and 3 deletions
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@ -1739,7 +1739,7 @@ void RasterizerSceneGLES3::render_scene(const Ref<RenderSceneBuffers> &p_render_
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render_data.reflection_probes = ∅
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}
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bool reverse_cull = false;
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bool reverse_cull = render_data.cam_transform.basis.determinant() < 0;
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///////////
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// Fill Light lists here
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