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GDScript: Add names for disassembling function pointers
When instructions use function pointers, it's not possible to retrieve their original names in the disassembly. This stores the names in vectors (in debug builds) so they can be shown.
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parent
9937915ad7
commit
80e06b29e7
6 changed files with 82 additions and 16 deletions
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@ -401,6 +401,16 @@ GDScriptFunction *GDScriptByteCodeGenerator::write_end() {
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function->_instruction_args_size = instr_args_max;
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function->_ptrcall_args_size = ptrcall_max;
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#ifdef DEBUG_ENABLED
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function->operator_names = operator_names;
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function->setter_names = setter_names;
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function->getter_names = getter_names;
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function->builtin_methods_names = builtin_methods_names;
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function->constructors_names = constructors_names;
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function->utilities_names = utilities_names;
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function->gds_utilities_names = gds_utilities_names;
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#endif
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ended = true;
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return function;
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}
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@ -551,6 +561,9 @@ void GDScriptByteCodeGenerator::write_unary_operator(const Address &p_target, Va
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append(Address());
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append(p_target);
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append(op_func);
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#ifdef DEBUG_ENABLED
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add_debug_name(operator_names, get_operation_pos(op_func), Variant::get_operator_name(p_operator));
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#endif
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return;
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}
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@ -580,6 +593,9 @@ void GDScriptByteCodeGenerator::write_binary_operator(const Address &p_target, V
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append(p_right_operand);
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append(p_target);
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append(op_func);
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#ifdef DEBUG_ENABLED
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add_debug_name(operator_names, get_operation_pos(op_func), Variant::get_operator_name(p_operator));
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#endif
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return;
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}
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@ -765,6 +781,9 @@ void GDScriptByteCodeGenerator::write_set_named(const Address &p_target, const S
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append(p_target);
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append(p_source);
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append(setter);
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#ifdef DEBUG_ENABLED
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add_debug_name(setter_names, get_setter_pos(setter), p_name);
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#endif
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return;
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}
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append_opcode(GDScriptFunction::OPCODE_SET_NAMED);
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@ -780,6 +799,9 @@ void GDScriptByteCodeGenerator::write_get_named(const Address &p_target, const S
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append(p_source);
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append(p_target);
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append(getter);
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#ifdef DEBUG_ENABLED
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add_debug_name(getter_names, get_getter_pos(getter), p_name);
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#endif
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return;
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}
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append_opcode(GDScriptFunction::OPCODE_GET_NAMED);
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@ -972,14 +994,18 @@ void GDScriptByteCodeGenerator::write_call_async(const Address &p_target, const
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append(p_function_name);
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}
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void GDScriptByteCodeGenerator::write_call_gdscript_utility(const Address &p_target, GDScriptUtilityFunctions::FunctionPtr p_function, const Vector<Address> &p_arguments) {
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void GDScriptByteCodeGenerator::write_call_gdscript_utility(const Address &p_target, const StringName &p_function, const Vector<Address> &p_arguments) {
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append_opcode_and_argcount(GDScriptFunction::OPCODE_CALL_GDSCRIPT_UTILITY, 1 + p_arguments.size());
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GDScriptUtilityFunctions::FunctionPtr gds_function = GDScriptUtilityFunctions::get_function(p_function);
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for (int i = 0; i < p_arguments.size(); i++) {
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append(p_arguments[i]);
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}
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append(get_call_target(p_target));
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append(p_arguments.size());
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append(p_function);
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append(gds_function);
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#ifdef DEBUG_ENABLED
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add_debug_name(gds_utilities_names, get_gds_utility_pos(gds_function), p_function);
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#endif
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}
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void GDScriptByteCodeGenerator::write_call_utility(const Address &p_target, const StringName &p_function, const Vector<Address> &p_arguments) {
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@ -1012,6 +1038,9 @@ void GDScriptByteCodeGenerator::write_call_utility(const Address &p_target, cons
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append(target);
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append(p_arguments.size());
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append(Variant::get_validated_utility_function(p_function));
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#ifdef DEBUG_ENABLED
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add_debug_name(utilities_names, get_utility_pos(Variant::get_validated_utility_function(p_function)), p_function);
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#endif
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} else {
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append_opcode_and_argcount(GDScriptFunction::OPCODE_CALL_UTILITY, 1 + p_arguments.size());
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for (int i = 0; i < p_arguments.size(); i++) {
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@ -1074,6 +1103,9 @@ void GDScriptByteCodeGenerator::write_call_builtin_type(const Address &p_target,
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append(target);
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append(p_arguments.size());
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append(Variant::get_validated_builtin_method(p_type, p_method));
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#ifdef DEBUG_ENABLED
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add_debug_name(builtin_methods_names, get_builtin_method_pos(Variant::get_validated_builtin_method(p_type, p_method)), p_method);
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#endif
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}
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void GDScriptByteCodeGenerator::write_call_builtin_type(const Address &p_target, const Address &p_base, Variant::Type p_type, const StringName &p_method, const Vector<Address> &p_arguments) {
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@ -1263,6 +1295,9 @@ void GDScriptByteCodeGenerator::write_construct(const Address &p_target, Variant
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append(get_call_target(p_target));
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append(p_arguments.size());
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append(Variant::get_validated_constructor(p_type, valid_constructor));
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#ifdef DEBUG_ENABLED
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add_debug_name(constructors_names, get_constructor_pos(Variant::get_validated_constructor(p_type, valid_constructor)), Variant::get_type_name(p_type));
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#endif
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return;
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}
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}
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