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Editing SceneTree.get_frame() documentaion
to reflect that it returns physics steps that have been processed, not frames rendered. fixes #90539 Add reference to physics_frame signal. Add reference to Engine.get_process_frames Update doc/classes/SceneTree.xml Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com>
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<method name="get_frame" qualifiers="const">
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<return type="int" />
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<description>
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Returns how many frames have been processed, since the application started. This is [i]not[/i] a measurement of elapsed time.
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Returns how many physics process steps have been processed, since the application started. This is [i]not[/i] a measurement of elapsed time. See also [signal physics_frame]. For the number of frames rendered, see [method Engine.get_process_frames].
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</description>
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</method>
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<method name="get_multiplayer" qualifiers="const">
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