mirror of
https://github.com/godotengine/godot.git
synced 2025-10-19 16:03:29 +00:00
style: Fix PEP8 blank lines issues in Python files
Done with `autopep8 --select=E3,W3`, fixes: - E301 - Add missing blank line. - E302 - Add missing 2 blank lines. - E303 - Remove extra blank lines. - E304 - Remove blank line following function decorator. - E309 - Add missing blank line. - W391 - Remove trailing blank lines.
This commit is contained in:
parent
d4c17700aa
commit
817dd7ccbb
53 changed files with 115 additions and 193 deletions
63
methods.py
63
methods.py
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@ -1,5 +1,6 @@
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import os
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def add_source_files(self, sources, filetype, lib_env=None, shared=False):
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import glob;
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import string;
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@ -27,7 +28,6 @@ def build_shader_header(target, source, env):
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name = name[name.rfind("\\") + 1:]
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name = name.replace(".", "_")
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fs = open(str(x), "r")
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fd = open(str(x) + ".h", "w")
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fd.write("/* this file has been generated by SCons, do not edit! */\n")
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@ -94,7 +94,6 @@ def build_glsl_header(filename):
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if (not ifdefline in conditionals):
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conditionals += [ifdefline]
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import re
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if re.search(r"^\s*uniform", line):
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@ -137,8 +136,6 @@ def build_glsl_header(filename):
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ubos += [(x, uboidx)]
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ubo_names += [x]
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else:
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uline = line.replace("uniform", "");
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uline = uline.replace(";", "");
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@ -160,7 +157,6 @@ def build_glsl_header(filename):
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uline = uline.replace(";", "");
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uline = uline[uline.find(" "):].strip()
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if (uline.find("//") != -1):
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name, bind = uline.split("//")
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if (bind.find("attrib:") != -1):
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@ -173,7 +169,6 @@ def build_glsl_header(filename):
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uline = uline.replace(";", "");
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uline = uline[uline.find(" "):].strip()
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if (uline.find("//") != -1):
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name, bind = uline.split("//")
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if (bind.find("drawbuffer:") != -1):
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@ -330,7 +325,6 @@ def build_glsl_header(filename):
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fd.write("\n\n#undef _FU\n\n\n");
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fd.write("\tvirtual void init() {\n\n");
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if (len(conditionals)):
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@ -361,8 +355,6 @@ def build_glsl_header(filename):
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else:
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fd.write("\t\tstatic AttributePair *_attribute_pairs=NULL;\n")
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if (len(fbos)):
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fd.write("\t\tstatic FBOPair _fbo_pairs[]={\n")
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for x in fbos:
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@ -394,7 +386,6 @@ def build_glsl_header(filename):
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fd.write("\t\tstatic const int _vertex_code_start=" + str(vertex_offset) + ";\n")
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fd.write("\t\tstatic const char* _fragment_code=\"\\\n")
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for x in fragment_lines:
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fd.write("\t\t\t" + x + "\n");
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@ -416,11 +407,9 @@ def build_glsl_headers(target, source, env):
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build_glsl_header(str(x));
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return 0
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def build_hlsl_dx9_header(filename):
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fs = open(filename, "r")
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@ -527,7 +516,6 @@ def build_hlsl_dx9_header(filename):
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fd.write("\t\t" + x.upper() + ",\n");
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fd.write("\t};\n\n");
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if (len(conditionals)):
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fd.write("\t_FORCE_INLINE_ void set_conditional(Conditionals p_conditional,bool p_enable) { _set_conditional(p_conditional,p_enable); }\n\n");
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@ -597,7 +585,6 @@ def build_hlsl_dx9_header(filename):
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fd.write("\n\n#undef _FU\n\n\n");
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fd.write("\tvirtual void init(IDirect3DDevice9 *p_device,ShaderSupport p_version) {\n\n");
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if (len(conditionals)):
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@ -630,7 +617,6 @@ def build_hlsl_dx9_header(filename):
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fd.write("\t\tstatic const char **_uniform_strings=NULL;\n")
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fd.write("\t\tstatic const bool *_fragment_uniforms=NULL;\n")
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fd.write("\t\tstatic const char* _vertex_code=\"\\\n")
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for x in vertex_lines:
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fd.write("\t\t\t" + x + "\n");
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@ -638,7 +624,6 @@ def build_hlsl_dx9_header(filename):
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fd.write("\t\tstatic const int _vertex_code_start=" + str(vertex_offset) + ";\n")
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fd.write("\t\tstatic const char* _fragment_code=\"\\\n")
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for x in fragment_lines:
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fd.write("\t\t\t" + x + "\n");
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@ -660,11 +645,11 @@ def build_hlsl_dx9_headers(target, source, env):
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build_hlsl_dx9_header(str(x));
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return 0
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class LegacyGLHeaderStruct:
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def __init__(self):
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self.vertex_lines = []
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self.fragment_lines = []
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@ -686,6 +671,7 @@ class LegacyGLHeaderStruct:
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self.vertex_offset = 0
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self.fragment_offset = 0
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def include_file_in_legacygl_header(filename, header_data, depth):
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fs = open(filename, "r")
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line = fs.readline()
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@ -767,8 +753,6 @@ def include_file_in_legacygl_header(filename, header_data, depth):
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header_data.texunits += [(x, texunit)]
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header_data.texunit_names += [x]
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elif (line.find("uniform") != -1):
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uline = line.replace("uniform", "");
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uline = uline.replace(";", "");
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@ -784,7 +768,6 @@ def include_file_in_legacygl_header(filename, header_data, depth):
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if (not x in header_data.uniforms):
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header_data.uniforms += [x]
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if ((line.strip().find("in ") == 0 or line.strip().find("attribute ") == 0) and line.find("attrib:") != -1):
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uline = line.replace("in ", "");
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uline = uline.replace("attribute ", "");
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@ -792,7 +775,6 @@ def include_file_in_legacygl_header(filename, header_data, depth):
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uline = uline.replace(";", "");
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uline = uline[uline.find(" "):].strip()
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if (uline.find("//") != -1):
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name, bind = uline.split("//")
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if (bind.find("attrib:") != -1):
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@ -800,7 +782,6 @@ def include_file_in_legacygl_header(filename, header_data, depth):
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bind = bind.replace("attrib:", "").strip()
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header_data.attributes += [(name, bind)]
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line = line.replace("\r", "")
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line = line.replace("\n", "")
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# line=line.replace("\\","\\\\")
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@ -820,7 +801,6 @@ def include_file_in_legacygl_header(filename, header_data, depth):
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return header_data
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def build_legacygl_header(filename, include, class_suffix, output_attribs):
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header_data = LegacyGLHeaderStruct()
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@ -847,7 +827,6 @@ def build_legacygl_header(filename, include, class_suffix, output_attribs):
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fd.write("class " + out_file_class + " : public Shader" + class_suffix + " {\n\n");
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fd.write("\t virtual String get_shader_name() const { return \"" + out_file_class + "\"; }\n");
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fd.write("public:\n\n");
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if (len(header_data.conditionals)):
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@ -856,7 +835,6 @@ def build_legacygl_header(filename, include, class_suffix, output_attribs):
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fd.write("\t\t" + x.upper() + ",\n");
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fd.write("\t};\n\n");
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if (len(header_data.uniforms)):
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fd.write("\tenum Uniforms {\n");
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for x in header_data.uniforms:
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@ -965,10 +943,8 @@ def build_legacygl_header(filename, include, class_suffix, output_attribs):
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fd.write("\n\n#undef _FU\n\n\n");
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fd.write("\tvirtual void init() {\n\n");
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enum_value_count = 0;
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if (len(header_data.enums)):
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@ -1002,7 +978,6 @@ def build_legacygl_header(filename, include, class_suffix, output_attribs):
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fd.write("\t\t\t{(uint64_t(1<<" + str(bits) + ")-1)<<" + str(bitofs) + "," + str(bitofs) + "," + strs + "},\n");
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bitofs += bits
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fd.write("\t\t};\n\n");
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fd.write("\t\tstatic const EnumValue _enum_values[]={\n")
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@ -1046,7 +1021,6 @@ def build_legacygl_header(filename, include, class_suffix, output_attribs):
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else:
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fd.write("\t\tstatic AttributePair *_attribute_pairs=NULL;\n")
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if (len(header_data.texunits)):
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fd.write("\t\tstatic TexUnitPair _texunit_pairs[]={\n")
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for x in header_data.texunits:
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@ -1065,7 +1039,6 @@ def build_legacygl_header(filename, include, class_suffix, output_attribs):
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fd.write("\t\tstatic const int _vertex_code_start=" + str(header_data.vertex_offset) + ";\n")
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fd.write("\t\tstatic const char _fragment_code[]={\n")
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for x in header_data.fragment_lines:
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for i in range(len(x)):
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@ -1083,7 +1056,6 @@ def build_legacygl_header(filename, include, class_suffix, output_attribs):
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fd.write("\t};\n\n")
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if (len(enum_constants)):
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fd.write("\tenum EnumConditionals {\n")
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@ -1092,7 +1064,6 @@ def build_legacygl_header(filename, include, class_suffix, output_attribs):
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fd.write("\t};\n\n");
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fd.write("\tvoid set_enum_conditional(EnumConditionals p_cond) { _set_enum_conditional(p_cond); }\n")
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fd.write("};\n\n");
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fd.write("#endif\n\n");
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fd.close();
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build_legacygl_header(str(x), include="drivers/legacygl/shader_lgl.h", class_suffix="LGL", output_attribs=False);
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return 0
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def build_gles2_headers(target, source, env):
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for x in source:
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build_legacygl_header(str(x), include="drivers/gles2/shader_gles2.h", class_suffix="GLES2", output_attribs=True)
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def update_version():
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rev = "custom_build"
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@ -1121,7 +1093,6 @@ def update_version():
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print("Using custom revision: " + rev)
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import version
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f = open("core/version.h", "wb")
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f.write("#define VERSION_SHORT_NAME " + str(version.short_name) + "\n")
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f.write("#define VERSION_NAME " + str(version.name) + "\n")
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import datetime
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f.write("#define VERSION_YEAR " + str(datetime.datetime.now().year) + "\n")
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def parse_cg_file(fname, uniforms, sizes, conditionals):
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import re
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@ -1204,8 +1176,9 @@ def build_cg_shader(sname):
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fd.write("\t};\n");
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import glob
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def detect_modules():
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module_list = []
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@ -1260,7 +1233,6 @@ void unregister_module_types() {
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return module_list
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def win32_spawn(sh, escape, cmd, args, env):
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import subprocess
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newargs = ' '.join(args[1:])
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@ -1309,44 +1281,61 @@ def win32_spawn(sh, escape, cmd, args, spawnenv):
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return exit_code
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"""
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def android_add_maven_repository(self, url):
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self.android_maven_repos.append(url)
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def android_add_dependency(self, depline):
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self.android_dependencies.append(depline)
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def android_add_java_dir(self, subpath):
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base_path = self.Dir(".").abspath + "/modules/" + self.current_module + "/" + subpath
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self.android_java_dirs.append(base_path)
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def android_add_res_dir(self, subpath):
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base_path = self.Dir(".").abspath + "/modules/" + self.current_module + "/" + subpath
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self.android_res_dirs.append(base_path)
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def android_add_aidl_dir(self, subpath):
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base_path = self.Dir(".").abspath + "/modules/" + self.current_module + "/" + subpath
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self.android_aidl_dirs.append(base_path)
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def android_add_jni_dir(self, subpath):
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base_path = self.Dir(".").abspath + "/modules/" + self.current_module + "/" + subpath
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self.android_jni_dirs.append(base_path)
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def android_add_default_config(self, config):
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self.android_default_config.append(config)
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def android_add_to_manifest(self, file):
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base_path = self.Dir(".").abspath + "/modules/" + self.current_module + "/" + file
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f = open(base_path, "rb")
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self.android_manifest_chunk += f.read()
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def android_add_to_permissions(self, file):
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base_path = self.Dir(".").abspath + "/modules/" + self.current_module + "/" + file
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f = open(base_path, "rb")
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self.android_permission_chunk += f.read()
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def android_add_to_attributes(self, file):
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base_path = self.Dir(".").abspath + "/modules/" + self.current_module + "/" + file
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f = open(base_path, "rb")
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self.android_appattributes_chunk += f.read()
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def disable_module(self):
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self.disabled_modules.append(self.current_module)
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def use_windows_spawn_fix(self, platform=None):
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if (os.name != "nt"):
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@ -1503,6 +1492,7 @@ def no_verbose(sys, env):
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env.Append(JARCOMSTR=[java_library_message])
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env.Append(JAVACCOMSTR=[java_compile_source_message])
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def detect_visual_c_compiler_version(tools_env):
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# tools_env is the variable scons uses to call tools that execute tasks, SCons's env['ENV'] that executes tasks...
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# (see the SCons documentation for more information on what it does)...
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@ -1543,7 +1533,6 @@ def detect_visual_c_compiler_version(tools_env):
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vc_chosen_compiler_index = vc_amd64_x86_compiler_detection_index
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vc_chosen_compiler_str = "amd64_x86"
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# Now check the 32 bit compilers
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vc_x86_compiler_detection_index = tools_env["PATH"].find(tools_env["VCINSTALLDIR"] + "BIN;")
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if(vc_x86_compiler_detection_index > -1
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