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Make all file access 64-bit (uint64_t)
This changes the types of a big number of variables. General rules: - Using `uint64_t` in general. We also considered `int64_t` but eventually settled on keeping it unsigned, which is also closer to what one would expect with `size_t`/`off_t`. - We only keep `int64_t` for `seek_end` (takes a negative offset from the end) and for the `Variant` bindings, since `Variant::INT` is `int64_t`. This means we only need to guard against passing negative values in `core_bind.cpp`. - Using `uint32_t` integers for concepts not needing such a huge range, like pages, blocks, etc. In addition: - Improve usage of integer types in some related places; namely, `DirAccess`, core binds. Note: - On Windows, `_ftelli64` reports invalid values when using 32-bit MinGW with version < 8.0. This was an upstream bug fixed in 8.0. It breaks support for big files on 32-bit Windows builds made with that toolchain. We might add a workaround. Fixes #44363. Fixes godotengine/godot-proposals#400. Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
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66 changed files with 353 additions and 364 deletions
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@ -61,21 +61,21 @@ public:
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virtual String get_path() const; /// returns the path for the current open file
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virtual String get_path_absolute() const; /// returns the absolute path for the current open file
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virtual void seek(size_t p_position); ///< seek to a given position
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virtual void seek(uint64_t p_position); ///< seek to a given position
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virtual void seek_end(int64_t p_position = 0); ///< seek from the end of file
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virtual size_t get_position() const; ///< get position in the file
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virtual size_t get_len() const; ///< get size of the file
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virtual uint64_t get_position() const; ///< get position in the file
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virtual uint64_t get_len() const; ///< get size of the file
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virtual bool eof_reached() const; ///< reading passed EOF
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virtual uint8_t get_8() const; ///< get a byte
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virtual int get_buffer(uint8_t *p_dst, int p_length) const;
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virtual uint64_t get_buffer(uint8_t *p_dst, uint64_t p_length) const;
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virtual Error get_error() const; ///< get last error
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virtual void flush();
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virtual void store_8(uint8_t p_dest); ///< store a byte
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virtual void store_buffer(const uint8_t *p_src, int p_length); ///< store an array of bytes
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virtual void store_buffer(const uint8_t *p_src, uint64_t p_length); ///< store an array of bytes
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virtual bool file_exists(const String &p_path); ///< return true if a file exists
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