Rename uniform to parameter across the engine

This commit is contained in:
Yuri Rubinsky 2022-08-27 12:22:43 +03:00
parent 1c037c89d4
commit 8191b3c110
80 changed files with 1523 additions and 1494 deletions

View file

@ -355,7 +355,7 @@ void ShaderTextEditor::_check_shader_mode() {
}
static ShaderLanguage::DataType _get_global_shader_uniform_type(const StringName &p_variable) {
RS::GlobalShaderUniformType gvt = RS::get_singleton()->global_shader_uniform_get_type(p_variable);
RS::GlobalShaderParameterType gvt = RS::get_singleton()->global_shader_parameter_get_type(p_variable);
return (ShaderLanguage::DataType)RS::global_shader_uniform_type_get_shader_datatype(gvt);
}