Reload cached resources in runtime on file reimport

This commit is contained in:
Michael Alexsander 2024-10-31 18:17:44 -03:00
parent b00e1cbf74
commit 81cb7658f8
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GPG key ID: A9C91EE110F4EABA
4 changed files with 24 additions and 3 deletions

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@ -1170,6 +1170,12 @@ String ScriptEditorDebugger::get_var_value(const String &p_var) const {
return inspector->get_stack_variable(p_var);
}
void ScriptEditorDebugger::_resources_reimported(const PackedStringArray &p_resources) {
Array msg;
msg.push_back(p_resources);
_put_msg("scene:reload_cached_files", msg);
}
int ScriptEditorDebugger::_get_node_path_cache(const NodePath &p_path) {
const int *r = node_path_cache.getptr(p_path);
if (r) {
@ -1818,6 +1824,7 @@ ScriptEditorDebugger::ScriptEditorDebugger() {
tabs->connect("tab_changed", callable_mp(this, &ScriptEditorDebugger::_tab_changed));
InspectorDock::get_inspector_singleton()->connect("object_id_selected", callable_mp(this, &ScriptEditorDebugger::_remote_object_selected));
EditorFileSystem::get_singleton()->connect("resources_reimported", callable_mp(this, &ScriptEditorDebugger::_resources_reimported));
{ //debugger
VBoxContainer *vbc = memnew(VBoxContainer);