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-Fix to progress dialog, speding it up
-Fix potential deadlock in stream player -Fix collada to support broken files from ColladaMaya
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parent
93a6ec1e32
commit
81f62fb78c
8 changed files with 56 additions and 22 deletions
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@ -29,7 +29,7 @@
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#include "progress_dialog.h"
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#include "main/main.h"
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#include "message_queue.h"
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#include "os/os.h"
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void BackgroundProgress::_add_task(const String& p_task,const String& p_label, int p_steps) {
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@ -191,10 +191,16 @@ void ProgressDialog::add_task(const String& p_task,const String& p_label,int p_s
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}
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void ProgressDialog::task_step(const String& p_task, const String& p_state, int p_step){
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void ProgressDialog::task_step(const String& p_task, const String& p_state, int p_step,bool p_force_redraw){
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ERR_FAIL_COND(!tasks.has(p_task));
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if (!p_force_redraw) {
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uint64_t tus = OS::get_singleton()->get_ticks_usec();
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if (tus-last_progress_tick < 50000) //50ms
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return;
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}
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Task &t=tasks[p_task];
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if (p_step<0)
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t.progress->set_val(t.progress->get_val()+1);
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@ -202,6 +208,7 @@ void ProgressDialog::task_step(const String& p_task, const String& p_state, int
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t.progress->set_val(p_step);
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t.state->set_text(p_state);
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last_progress_tick=OS::get_singleton()->get_ticks_usec();
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Main::iteration(); // this will not work on a lot of platforms, so it's only meant for the editor
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}
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@ -229,4 +236,5 @@ ProgressDialog::ProgressDialog() {
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add_child(main);
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main->set_area_as_parent_rect();
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set_exclusive(true);
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last_progress_tick=0;
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}
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