-Fix to progress dialog, speding it up

-Fix potential deadlock in stream player
-Fix collada to support broken files from ColladaMaya
This commit is contained in:
Juan Linietsky 2015-12-21 09:05:49 -03:00
parent 93a6ec1e32
commit 81f62fb78c
8 changed files with 56 additions and 22 deletions

View file

@ -29,7 +29,7 @@
#include "progress_dialog.h"
#include "main/main.h"
#include "message_queue.h"
#include "os/os.h"
void BackgroundProgress::_add_task(const String& p_task,const String& p_label, int p_steps) {
@ -191,10 +191,16 @@ void ProgressDialog::add_task(const String& p_task,const String& p_label,int p_s
}
void ProgressDialog::task_step(const String& p_task, const String& p_state, int p_step){
void ProgressDialog::task_step(const String& p_task, const String& p_state, int p_step,bool p_force_redraw){
ERR_FAIL_COND(!tasks.has(p_task));
if (!p_force_redraw) {
uint64_t tus = OS::get_singleton()->get_ticks_usec();
if (tus-last_progress_tick < 50000) //50ms
return;
}
Task &t=tasks[p_task];
if (p_step<0)
t.progress->set_val(t.progress->get_val()+1);
@ -202,6 +208,7 @@ void ProgressDialog::task_step(const String& p_task, const String& p_state, int
t.progress->set_val(p_step);
t.state->set_text(p_state);
last_progress_tick=OS::get_singleton()->get_ticks_usec();
Main::iteration(); // this will not work on a lot of platforms, so it's only meant for the editor
}
@ -229,4 +236,5 @@ ProgressDialog::ProgressDialog() {
add_child(main);
main->set_area_as_parent_rect();
set_exclusive(true);
last_progress_tick=0;
}