mirror of
https://github.com/godotengine/godot.git
synced 2025-10-22 17:33:33 +00:00
Core: Drop custom copymem
/zeromem
defines
We've been using standard C library functions `memcpy`/`memset` for these since
2016 with 67f65f6639
.
There was still the possibility for third-party platform ports to override the
definitions with a custom header, but this doesn't seem useful anymore.
This commit is contained in:
parent
288f484d0a
commit
8247667a3e
70 changed files with 200 additions and 268 deletions
|
@ -1537,7 +1537,7 @@ Variant VisualScriptInstance::_call_internal(const StringName &p_method, void *p
|
|||
state->flow_stack_pos = flow_stack_pos;
|
||||
state->stack.resize(p_stack_size);
|
||||
state->pass = p_pass;
|
||||
copymem(state->stack.ptrw(), p_stack, p_stack_size);
|
||||
memcpy(state->stack.ptrw(), p_stack, p_stack_size);
|
||||
// Step 2, run away, return directly.
|
||||
r_error.error = Callable::CallError::CALL_OK;
|
||||
|
||||
|
@ -1802,7 +1802,7 @@ Variant VisualScriptInstance::call(const StringName &p_method, const Variant **p
|
|||
sequence_bits[i] = false; // All starts as false.
|
||||
}
|
||||
|
||||
zeromem(pass_stack, f->pass_stack_size * sizeof(int));
|
||||
memset(pass_stack, 0, f->pass_stack_size * sizeof(int));
|
||||
|
||||
Map<int, VisualScriptNodeInstance *>::Element *E = instances.find(f->node);
|
||||
if (!E) {
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue