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Some code simplifications
1. `number_width` isn't used later 2. `return_type` is used only once 3. AudioServer::get_singleton()->get_channel_count() always returns a channel_count of 1 or larger 4. negative `aa->backward` conditional 5. `current_canvas` == `find_world_2d()->get_canvas()` 6. identical if `render_shadows`
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6 changed files with 9 additions and 18 deletions
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@ -1576,11 +1576,8 @@ void GDScriptAnalyzer::resolve_function_body(GDScriptParser::FunctionNode *p_fun
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resolve_suite(p_function->body);
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GDScriptParser::DataType return_type = p_function->body->get_datatype();
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if (!p_function->get_datatype().is_hard_type() && return_type.is_set()) {
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if (!p_function->get_datatype().is_hard_type() && p_function->body->get_datatype().is_set()) {
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// Use the suite inferred type if return isn't explicitly set.
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return_type.type_source = GDScriptParser::DataType::INFERRED;
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p_function->set_datatype(p_function->body->get_datatype());
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} else if (p_function->get_datatype().is_hard_type() && (p_function->get_datatype().kind != GDScriptParser::DataType::BUILTIN || p_function->get_datatype().builtin_type != Variant::NIL)) {
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if (!p_function->body->has_return && (p_is_lambda || p_function->identifier->name != GDScriptLanguage::get_singleton()->strings._init)) {
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