Some code simplifications

1. `number_width` isn't used later
2. `return_type` is used only once
3. AudioServer::get_singleton()->get_channel_count() always returns a channel_count of 1 or larger
4. negative `aa->backward` conditional
5. `current_canvas` == `find_world_2d()->get_canvas()`
6. identical if `render_shadows`
This commit is contained in:
Markus Sauermann 2022-11-22 23:09:30 +01:00
parent 3f02cf7ced
commit 826e54fa73
6 changed files with 9 additions and 18 deletions

View file

@ -1576,11 +1576,8 @@ void GDScriptAnalyzer::resolve_function_body(GDScriptParser::FunctionNode *p_fun
resolve_suite(p_function->body);
GDScriptParser::DataType return_type = p_function->body->get_datatype();
if (!p_function->get_datatype().is_hard_type() && return_type.is_set()) {
if (!p_function->get_datatype().is_hard_type() && p_function->body->get_datatype().is_set()) {
// Use the suite inferred type if return isn't explicitly set.
return_type.type_source = GDScriptParser::DataType::INFERRED;
p_function->set_datatype(p_function->body->get_datatype());
} else if (p_function->get_datatype().is_hard_type() && (p_function->get_datatype().kind != GDScriptParser::DataType::BUILTIN || p_function->get_datatype().builtin_type != Variant::NIL)) {
if (!p_function->body->has_return && (p_is_lambda || p_function->identifier->name != GDScriptLanguage::get_singleton()->strings._init)) {