Fix default_texture_param in shader pipeline to support uniform arrays

This commit is contained in:
Yuri Roubinsky 2021-10-17 14:38:26 +03:00
parent 13769aebe9
commit 826e781bfa
28 changed files with 199 additions and 106 deletions

View file

@ -5217,7 +5217,9 @@ void VisualShaderNodePortPreview::_shader_changed() {
preview_shader.instantiate();
preview_shader->set_code(shader_code);
for (int i = 0; i < default_textures.size(); i++) {
preview_shader->set_default_texture_param(default_textures[i].name, default_textures[i].param);
for (int j = 0; j < default_textures[i].params.size(); j++) {
preview_shader->set_default_texture_param(default_textures[i].name, default_textures[i].params[j], j);
}
}
Ref<ShaderMaterial> material;