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Added a generic AStar implementation to Godot.
It's pretty fast, use it for games where Navigation does not cut it.
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@ -88,6 +88,8 @@ void CreateDialog::popup(bool p_dontclear) {
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memdelete(f);
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} else {
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#if 0
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// I think this was way too confusing
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if (base_type=="Node") {
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//harcode some favorites :D
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favorite_list.push_back("Panel");
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@ -107,6 +109,7 @@ void CreateDialog::popup(bool p_dontclear) {
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favorite_list.push_back("AnimationPlayer");
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}
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#endif
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}
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_update_favorite_list();
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