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	[HTML5] Properly set canvas size during setup.
It used to be updated before the first iteration, causing the
window/viewport size values to be incorrect during the initialization
phase (e.g. during the first `_ready` notification).
(cherry picked from commit 3f059b90d6)
			
			
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		|  | @ -908,6 +908,7 @@ const GodotDisplay = { | |||
| 			canvas.style.left = 0; | ||||
| 			break; | ||||
| 		} | ||||
| 		GodotDisplayScreen.updateSize(); | ||||
| 		if (p_fullscreen) { | ||||
| 			GodotDisplayScreen.requestFullscreen(); | ||||
| 		} | ||||
|  |  | |||
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	 Fabio Alessandrelli
						Fabio Alessandrelli