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	[HTML5] Fix gamepad samples not being properly reset.
(cherry picked from commit 93968e1451)
			
			
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		|  | @ -87,7 +87,7 @@ const GodotInputGamepads = { | |||
| 		}, | ||||
| 
 | ||||
| 		init: function (onchange) { | ||||
| 			GodotEventListeners.samples = []; | ||||
| 			GodotInputGamepads.samples = []; | ||||
| 			function add(pad) { | ||||
| 				const guid = GodotInputGamepads.get_guid(pad); | ||||
| 				const c_id = GodotRuntime.allocString(pad.id); | ||||
|  |  | |||
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	 Fabio Alessandrelli
						Fabio Alessandrelli