Merge pull request #11742 from Listwon/vsproj

Update VS project generation
This commit is contained in:
Rémi Verschelde 2017-10-11 22:17:28 +02:00 committed by GitHub
commit 830d6346f1
2 changed files with 68 additions and 53 deletions

View file

@ -1596,6 +1596,59 @@ def detect_visual_c_compiler_version(tools_env):
return vc_chosen_compiler_str
def find_visual_c_batch_file(env):
from SCons.Tool.MSCommon.vc import get_default_version, get_host_target, find_batch_file
version = get_default_version(env)
(host_platform, target_platform,req_target_platform) = get_host_target(env)
return find_batch_file(env, version, host_platform, target_platform)[0]
def generate_vs_project(env, num_jobs):
batch_file = find_visual_c_batch_file(env)
if batch_file:
def build_commandline(commands):
common_build_prefix = ['cmd /V /C set "plat=$(PlatformTarget)"',
'(if "$(PlatformTarget)"=="x64" (set "plat=x86_amd64"))',
'set "tools=yes"',
'(if "$(Configuration)"=="release" (set "tools=no"))',
'call "' + batch_file + '" !plat!']
result = " ^& ".join(common_build_prefix + [commands])
# print("Building commandline: ", result)
return result
env.AddToVSProject(env.core_sources)
env.AddToVSProject(env.main_sources)
env.AddToVSProject(env.modules_sources)
env.AddToVSProject(env.scene_sources)
env.AddToVSProject(env.servers_sources)
env.AddToVSProject(env.editor_sources)
env['MSVSBUILDCOM'] = build_commandline('scons --directory=$(ProjectDir) platform=windows target=$(Configuration) tools=!tools! -j' + str(num_jobs))
env['MSVSREBUILDCOM'] = build_commandline('scons --directory=$(ProjectDir) platform=windows target=$(Configuration) tools=!tools! vsproj=yes -j' + str(num_jobs))
env['MSVSCLEANCOM'] = build_commandline('scons --directory=$(ProjectDir) --clean platform=windows target=$(Configuration) tools=!tools! -j' + str(num_jobs))
# This version information (Win32, x64, Debug, Release, Release_Debug seems to be
# required for Visual Studio to understand that it needs to generate an NMAKE
# project. Do not modify without knowing what you are doing.
debug_variants = ['debug|Win32'] + ['debug|x64']
release_variants = ['release|Win32'] + ['release|x64']
release_debug_variants = ['release_debug|Win32'] + ['release_debug|x64']
variants = debug_variants + release_variants + release_debug_variants
debug_targets = ['bin\\godot.windows.tools.32.exe'] + ['bin\\godot.windows.tools.64.exe']
release_targets = ['bin\\godot.windows.opt.32.exe'] + ['bin\\godot.windows.opt.64.exe']
release_debug_targets = ['bin\\godot.windows.opt.tools.32.exe'] + ['bin\\godot.windows.opt.tools.64.exe']
targets = debug_targets + release_targets + release_debug_targets
msvproj = env.MSVSProject(target=['#godot' + env['MSVSPROJECTSUFFIX']],
incs=env.vs_incs,
srcs=env.vs_srcs,
runfile=targets,
buildtarget=targets,
auto_build_solution=1,
variant=variants)
else:
print("Could not locate Visual Studio batch file for setting up the build environment. Not generating VS project.")
def precious_program(env, program, sources, **args):
program = env.ProgramOriginal(program, sources, **args)
env.Precious(program)